8 research outputs found

    The pervasive and the digital

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    This paper discusses two immersive story worlds between two distinct interactive artworks. Blast Theory’s A Machine to See With (2010) is a pervasive fictional experience that enables users, through the technology of their mobile phone, to become immersed within a fictional crime scenario across a real geographical setting. Dennis Del Favero’s art project, Scenario (2011), by contrast, is an interactive and immersive story that takes place in a 360-degree digital cinematic space called an AVIE (Advanced Visualization and Interaction Environment). This immersive world is a mixed reality environment, a meeting place where five real users and ten digital screen characters converge and interact through the technology of motion sensing. Participants are virtually wired into the immersive world through the performance of their movement. This paper will explore both of these artworks through original interviews the author has conducted with each of the artists

    Pixel 2 Installation

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    Interactivity, cinema and experimentation: the forking paths

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    Based on the triad film-interactivity-experimentation, the applied research project The Forking Paths, developed at the Arts and Communication Research Centre (CIAC), endeavours to find alternative narrative forms in the field of Cinema and, more specifically, in the subfield of Interactive Cinema. The films in The Forking Paths invest in the relationship between the spectator and the film narrative, which is intended to be more active and engaged, and at same time they propose a research on the development of audio-visual language. The project is consubstantiated at an online platform that aims to foster the creation and web hosting of Interactive Cinema in its different variables.info:eu-repo/semantics/publishedVersio
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