293 research outputs found

    Dynamics of Three Agent Games

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    We study the dynamics and resulting score distribution of three-agent games where after each competition a single agent wins and scores a point. A single competition is described by a triplet of numbers pp, tt and qq denoting the probabilities that the team with the highest, middle or lowest accumulated score wins. We study the full family of solutions in the regime, where the number of agents and competitions is large, which can be regarded as a hydrodynamic limit. Depending on the parameter values (p,q,t)(p,q,t), we find six qualitatively different asymptotic score distributions and we also provide a qualitative understanding of these results. We checked our analytical results against numerical simulations of the microscopic model and find these to be in excellent agreement. The three agent game can be regarded as a social model where a player can be favored or disfavored for advancement, based on his/her accumulated score. It is also possible to decide the outcome of a three agent game through a mini tournament of two-a gent competitions among the participating players and it turns out that the resulting possible score distributions are a subset of those obtained for the general three agent-games. We discuss how one can add a steady and democratic decline rate to the model and present a simple geometric construction that allows one to write down the corresponding score evolution equations for nn-agent games

    Dynamics of Multi-Player Games

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    We analyze the dynamics of competitions with a large number of players. In our model, n players compete against each other and the winner is decided based on the standings: in each competition, the mth ranked player wins. We solve for the long time limit of the distribution of the number of wins for all n and m and find three different scenarios. When the best player wins, the standings are most competitive as there is one-tier with a clear differentiation between strong and weak players. When an intermediate player wins, the standings are two-tier with equally-strong players in the top tier and clearly-separated players in the lower tier. When the worst player wins, the standings are least competitive as there is one tier in which all of the players are equal. This behavior is understood via scaling analysis of the nonlinear evolution equations.Comment: 8 pages, 8 figure

    Soccer: is scoring goals a predictable Poissonian process?

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    The non-scientific event of a soccer match is analysed on a strictly scientific level. The analysis is based on the recently introduced concept of a team fitness (Eur. Phys. J. B 67, 445, 2009) and requires the use of finite-size scaling. A uniquely defined function is derived which quantitatively predicts the expected average outcome of a soccer match in terms of the fitness of both teams. It is checked whether temporary fitness fluctuations of a team hamper the predictability of a soccer match. To a very good approximation scoring goals during a match can be characterized as independent Poissonian processes with pre-determined expectation values. Minor correlations give rise to an increase of the number of draws. The non-Poissonian overall goal distribution is just a consequence of the fitness distribution among different teams. The limits of predictability of soccer matches are quantified. Our model-free classification of the underlying ingredients determining the outcome of soccer matches can be generalized to different types of sports events

    Ballistic Annihilation

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    Ballistic annihilation with continuous initial velocity distributions is investigated in the framework of Boltzmann equation. The particle density and the rms velocity decay as c=tαc=t^{-\alpha} and =tβ=t^{-\beta}, with the exponents depending on the initial velocity distribution and the spatial dimension. For instance, in one dimension for the uniform initial velocity distribution we find β=0.230472...\beta=0.230472.... We also solve the Boltzmann equation for Maxwell particles and very hard particles in arbitrary spatial dimension. These solvable cases provide bounds for the decay exponents of the hard sphere gas.Comment: 4 RevTeX pages and 1 Eps figure; submitted to Phys. Rev. Let

    Kinetics of Clustering in Traffic Flows

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    We study a simple aggregation model that mimics the clustering of traffic on a one-lane roadway. In this model, each ``car'' moves ballistically at its initial velocity until it overtakes the preceding car or cluster. After this encounter, the incident car assumes the velocity of the cluster which it has just joined. The properties of the initial distribution of velocities in the small velocity limit control the long-time properties of the aggregation process. For an initial velocity distribution with a power-law tail at small velocities, \pvim as v0v \to 0, a simple scaling argument shows that the average cluster size grows as n \sim t^{\va} and that the average velocity decays as v \sim t^{-\vb} as tt\to \infty. We derive an analytical solution for the survival probability of a single car and an asymptotically exact expression for the joint mass-velocity distribution function. We also consider the properties of spatially heterogeneous traffic and the kinetics of traffic clustering in the presence of an input of cars.Comment: 18 pages, Plain TeX, 2 postscript figure

    Maxwell Model of Traffic Flows

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    We investigate traffic flows using the kinetic Boltzmann equations with a Maxwell collision integral. This approach allows analytical determination of the transient behavior and the size distributions. The relaxation of the car and cluster velocity distributions towards steady state is characterized by a wide range of velocity dependent relaxation scales, R1/2<τ(v)<RR^{1/2}<\tau(v)<R, with RR the ratio of the passing and the collision rates. Furthermore, these relaxation time scales decrease with the velocity, with the smallest scale corresponding to the decay of the overall density. The steady state cluster size distribution follows an unusual scaling form Pm4Ψ(m/<m>2)P_m \sim ^{-4} \Psi(m/< m>^2). This distribution is primarily algebraic, Pmm3/2P_m\sim m^{-3/2}, for m2m\ll ^2, and is exponential otherwise.Comment: revtex, 10 page

    Inelastically scattering particles and wealth distribution in an open economy

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    Using the analogy with inelastic granular gasses we introduce a model for wealth exchange in society. The dynamics is governed by a kinetic equation, which allows for self-similar solutions. The scaling function has a power-law tail, the exponent being given by a transcendental equation. In the limit of continuous trading, closed form of the wealth distribution is calculated analytically.Comment: 8 pages 5 figure

    Persistence with Partial Survival

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    We introduce a parameter pp, called partial survival, in the persistence of stochastic processes and show that for smooth processes the persistence exponent θ(p)\theta(p) changes continuously with pp, θ(0)\theta(0) being the usual persistence exponent. We compute θ(p)\theta(p) exactly for a one-dimensional deterministic coarsening model, and approximately for the diffusion equation. Finally we develop an exact, systematic series expansion for θ(p)\theta(p), in powers of ϵ=1p\epsilon=1-p, for a general Gaussian process with finite density of zero crossings.Comment: 5 pages, 2 figures, references added, to appear in Phys.Rev.Let

    The different paths to entropy

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    In order to undestand how the complex concept of entropy emerged,we propose a trip towards the past reviewing the works of Clausius, Boltzmann, Gibbs and Planck. In particular, since the Gibbs's work is not very well known, we present a detailed analysis, recalling the three definitions of the entropy that Gibbs gives. May be one of the most important aspect of the entropy is to see it as a thermodynamic potential like the other thermodynamic potentials as proposed by Callen. We close with some remarks on entropy and irreversibility.Comment: 32 page
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