38 research outputs found

    Self-Tracking Cycling Data as Representations of Landscape

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    A Semiotic Rosetta Stone Research Project:Defining designer-centric semiotic practice

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    This research project will provide a richer understanding of how a designer-centric reframing of Peirce’s semiotic theory could manifest itself. We propose to run it throughout the length of the conference with EAD’s design delegates opting in through informed consent. It will pragmatically construct a body of sensory data from a semiotic probe (a variation of a cultural probe) that participants will complete in their own time. We would like this probe to be distributed in the EAD conference goody bag at conference registration. It will feature several practical visual tasks, plus a semiotic audit section, and it would be collected during the conference. From the semiotic probe data we aim to discover how Peirce’s complex terminology could be translated into a designer-centric metalanguage. Like the historical Rosetta Stone, this data would then help designers and theoreticians to improve the communicational situation in disseminating Peircean semiotic theory

    Exploring a semiotics of new media

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    EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Exploring a semiotics of new media.

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    Extending the semiotics of embodied interaction to blended spaces.

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    In this paper, we develop a new way of understanding interactions in blended spaces. We do this by developing ideas about embodied semiotics and then apply these ideas to the analysis of interaction in mixed-reality blended spaces (where the physical world and digital world are blended deliberately to provide new forms of interaction). We discuss how blended spaces provide a new medium within which people have experiences. The semiotic analysis reveals how blended spaces are constructed across the physical and the digital, highlighting the ontology, topology, volatility, and agency present within them. It shows how people move between the physical and digital spaces through the objects and places that anchor them together. Our approach reveals more about the way bodily and higher cognitive functions are brought into play within a holistic interactive experience in which people move physically and conceptually through the layers of experience that make up the interaction

    Insights on Creative Networks:A Social Network Analysis of Five Arts Organisations

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