14 research outputs found

    Imparting Gestalt Essence in Identifying User Preferences towards Interior Design

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    We believe that interior design has becoming more popular in this century nowadays. The purpose of this study is to design and develop multimedia application that can identify human behavior and preferences in interior design. Alessi and Trollip Instructional Design Model has been utilized as a methodology in this study which consist of planning, design and development. Heuristic Evaluation and User Acceptance Test has been applied in completing this experiment. Three multimedia experts selected randomly to identify usability problems that occur in the user interface (UI) design. After the refinement was made to the application, the User Acceptance Test was conducted to the user. A total of 60 participants at random selected from certain district of Perlis and Langkawi as a target user to participate in this study. The results demonstrate this multimedia application is effective in satisfying the user needs and demand of the decoration of their dream house. Thus, the researcher was able to identify user behavior and preferences in interior design. With three dimensional (3D) features that were applied in this multimedia application, it helps the user to feel more self-assured with their interior design. At the end of this research, the development of this application bring numerous benefits for both parties either the users or the developer in many aspects. Thus, the society will be disclosing to the use of technology in the interior design in this sophisticated era

    A Web-Based Student Residential Searching Integrated with Google Maps and WhatsApp API: A Case Study of UiTM Arau Perlis

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    Every year, the university receives many students from all over the state or country. Consequently, the college facilities at the university are unable to accommodate the volume of students who recently enrolled sufficiently. Besides, some old students do not get college facilities because the university gives those facilities to newly registered students. This causes some students to experience problems in finding a rental room that suits their needs. Therefore, a web-based Student Residential search integrated with Google Maps and WhatsApp API was designed and implemented, that allows students, especially non-resident students to find and rent rooms near UiTM Arau Perlis. The rental rooms displayed on this website are rental rooms that the landlord wants to rent. Landlords can register the rental rooms they want to rent by logging into the website, while tenants can only rent the house after logging in. Besides, the Student Residential Searching System also was integrated with the WhatsApp API, enabling the admin to notify the landlord if the information such as the electric or water bill they uploaded, was invalid for validation purposes. While the integration of Google Maps allowed students to search for rental properties based on location. The system uses the System Development Life Cycle (SDLC) by implementing the waterfall model as the methodology. Usability testing was conducted to determine user acceptance using a set of questionnaires, where thirty participants were chosen to test and evaluate the proposed system. The findings and analysis showed that the system was manageable, usable, and reached participants’ expectations and achievement. Hence, the system helps the rental management between admin, landlord, and tenant to be more effective and smoother to complete the process

    Development of Mobile Application with Geolocation Technology for Car Service Workshop

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    Mobile application with geolocation function has been on the market for quite some time. It has been implemented on most of the application to detect the user current location. With the lack of use and awareness of this features, we took that opportunities to develop mobile app and collaborate with YS Auto Workshop. It will detect the customer current location when they request for car breakdown from YS Auto workshop. Notification will be sent to the manager of the workshop and can see the marker on user current location and take an action. Main objectives are to design and develop mobile app and to evaluate its usage using user acceptance test in improving the user needs. Agile methodology has been used based on requirement and it is suitable in the development of mobile application. The development of the system has use agile method which has fifth phases including planning, analysis, design, development, and testing. Three expert users involve during Functionality Testing meanwhile thirty random selected respondents from district of Batang Kali involved in the experiment and perform Heuristic Evaluation and User Acceptance Test questionnaires. Analysis shown that application is interesting and helpful. The system is developed successfully and can make more improvement for the future

    Image Steganography Using Web Application

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    Nowadays most people are workaholics, driven by intense peer pressure to break new ground. Therefore, rather than using books as their source material, photographic memories are kept as images. However, to protect sensitive information, reliable and secure communication techniques are necessary in many real-world situations. This research offers a user-friendly interface for securely embedding and extracting secret information within digital images. The primary goals are to design a steganographic algorithm for concealing data in images and to evaluate the usability of image steganography while keeping the quality of images and the access to decode the image. The application utilizes an advanced steganographic algorithm, which is Randomized Least Significant Bit (RLSB), to ensure robust data concealment while maintaining the visual integrity of the cover image. Users can upload their desired image, select the preferred steganographic algorithm, and encode the hidden data for added security. The web application supports encoding and decoding images for concealing data in images. To evaluate its performance, extensive testing was conducted, including embedding and extracting data using different image formats. The results demonstrated the application's effectiveness in hiding information while preserving image quality. The web application proved to be a versatile and practical tool with applications in various fields such as cryptography and digital forensics. In conclusion, the Image Steganography Web Application provides a convenient and secure solution for individuals and organizations needing to transmit sensitive data covertly within images, ensuring data privacy and integrity in an intuitive and user-friendly manner

    IoT based Car Parking Management System using IR Sensor

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    This paper pr oposes an IoT based C ar Parking Management System that is developed to display the vacant or available parking slot. It integrates a nodeMCU as microcontroller with IR sensor and LCD screen. The IR sensor is used to detect the absence or presence of a car when it enters the parking slot, and t he LCD screen is then used to display the vacant parking slot to the driver. The parking slots are continuously monitored, and the data is continuously updated in the LCD screen. The proposed parking system is developed using the Internet of Things (IoT) t echnology with the minimum cost, effective and efficient. The main purpose of the proposed parking system is to help or assist drivers in finding a vacant parking slot. Furthermore, the proposed parking system can also record the availability status of par king slot and the exact time a car enters or exits a parking slot in the database for the use of the administrative management. Thus, it also helps the drivers in reducing their time spent in finding vacant parking slots. As such, the drivers save their en ergy and will help reduce the traffic congestion in the parking area. The prototype for proposed parking system was developed to visualize and stimulate the real parking system environment, and a demonstration of the prototype has proven the capability of the system to reserve the exact location of the parking slot by displaying on the LCD screen . Then, a user acceptance test was conducted with 30 respondents to determine the effectiveness of the prototype for the proposed parking system . The result obtained from the testing was positively accepted by most of the participants. Therefore, the proposed parking system has been proven to be beneficial to the drivers and can also motivate other develope rs to contribute to more future projects to help the drivers in finding a vacant parking slot easily

    Development of Individual Learners: Perspective on the Uncertain Future Contribution of E-Learning

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    E-learning in the educational world has grown and changed rapidly in recent years. Both private and public sector organizations have embraced the practice of reaching their students at a distance via new technologies afforded them by Information Communication Technology (ICT) infrastructure. E-learning is grounded on technology, and without it, its practice would be difficult, if not impossible. We can see that the use of the internet and ICT are becoming an important part of learning and teaching strategies in many educational institutions. Knowing that education has always been an important engine for economic development, the Malaysian government has taken initiative steps to implement public awareness on the ICT issues. An important part of e-learning has been to contribute to the development of individual learners whatever their life circumstances. E-learning as a field of educational endeavor is at a crucial juncture in its historical development. The notion of learning at a distance has gained wide acceptance across the developed world. Instructors, physically and temporally separated from learners using newly emerging information and communication technologies, are widespread. The potential of latest technology has adopted in creating new learning environments. The rational behind this endeavor is the expectation that unique features of the Information Communication technology. It also can include a range of powerful media forms and its interactive capability that support sophisticated range and interaction in teaching. As a result, these approaches will provide a rich environment for teaching

    A Low-Cost Home Security Notification System Using IoT and Telegram Bot: A Design and Implementation

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    Home security is a critical issue, especially for the civilians to protect their property from harm. Currently, the increase in home breaking usually occurs during school holidays and public holiday seasons. Therefore, to overcome the problem and the main objective is to design and develop a low-cost home security notification system using PIR sensor to detect movement of intruders, Raspberry Pi Camera, GPS module integrated with Raspberry Pi Zero WH to send an alert notification message with image, date, location, and time via Telegram Bot to the house owner’s and people nearby through a smart phone. The system utilizes the System Development Life Cycle (SDLC) by implementing the waterfall model as the methodology. Three experiments were conducted to examine the effectiveness of the system which is sensor detection range, response time and user acceptance test (UAT). The finding indicates that the home security notification system was efficient, effective, low-cost, and easy to use. Besides, the system can detect the presence of the intruder and send the notification message in a reasonable time. Meanwhile, the result from the UAT indicates that the proposed system has a positive impact and to be well accepted by the majority of the users. Hence, the system can help the house owners to take immediate action such as calling the neighbourhood association or police department authority when the system detects an intruder in the house.

    The Design and Implementation of Web-Based Multimedia Learning Content Management System for Arabic Vocabulary Pronunciation

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    Arabic vocabulary is one of the important knowledge areas in learning Arabic language. In fact, that in the current world, almost 80% of Muslim are non-native speaker of Arabic language. Some people found that Arabic vocabulary is difficult and confusing to learn and subsequently failed to master the knowledge. Besides, most of the higher education in Malaysia has been introduce Arabic subject in their curriculum or plan of study. On the other hand, learners faced difficulties in learning Arabic vocabulary, especially the pronunciation due to limited hours of learning in the class and less attractive of teaching materials. The purpose of this study is to design and develop a web-based multimedia learning content management system (LCMS) to enhance the learning of Arabic vocabulary pronunciation. The proposed system was developed using Articulate Storyline for implementing interactive learning which all multimedia elements can be blended in the system. The development process follows the System Development Life Cycle (SDLC) as a methodology. Then, the proposed system is evaluated using expert reviews by distributing questionnaires among five expert users, and User Acceptance Test (UAT) contributed thirty respondents to determine the effectiveness of the system. The result from the Expert Review shows that the proposed system is suitable to use but still needs some improvements. While the result from the UAT indicates that the proposed system has a positive impact and to be well accepted by the majority of the users. Therefore, the most significant potential is the ability of the proposed system to help, assist, enhance and enrich the experience of learning Arabic vocabulary pronunciation more effective and efficient

    The Interactive English Vocabulary Mobile Games for Uitm Pre-Diploma Students

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    Knowing that education is a part of important element in economic growth, this research was focused on the development of interactive mobile game specifically to create vocabulary related to idioms for young learners of English. The major concern among Pre-Diploma students is their lack of English vocabulary despite years of learning the subject. Therefore, this has affected their confidence level whenever they are required to use English either in spoken or written communication. We investigate the effect of mobile games on learning targeted vocabulary for Pre-Diploma students. Moreover, this study also examines whether the interactive mobile games created can improve motivation to learn and foster a deeper processing of vocabulary especially in terms of idioms for young learners of English.  Therefore, through the mobile game, students will be exposed to the benefits of technology development nowadays. Lecturers also can opt for a more interactive way of teaching vocabulary rather than relying on the traditional methods alone. The functional testing and usability test have been conducted by the expert and real users to ensure that the project delivered meets the objectives. This project was developed using GameSalad that and published to the mobile with Android platform. Expected outcome was achieved after experiment conducted
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