4 research outputs found
Enabling Viewpoint Learning through Dynamic Label Generation
Optimal viewpoint prediction is an essential task in many computer graphics
applications. Unfortunately, common viewpoint qualities suffer from two major
drawbacks: dependency on clean surface meshes, which are not always available,
and the lack of closed-form expressions, which requires a costly search
involving rendering. To overcome these limitations we propose to separate
viewpoint selection from rendering through an end-to-end learning approach,
whereby we reduce the influence of the mesh quality by predicting viewpoints
from unstructured point clouds instead of polygonal meshes. While this makes
our approach insensitive to the mesh discretization during evaluation, it only
becomes possible when resolving label ambiguities that arise in this context.
Therefore, we additionally propose to incorporate the label generation into the
training procedure, making the label decision adaptive to the current network
predictions. We show how our proposed approach allows for learning viewpoint
predictions for models from different object categories and for different
viewpoint qualities. Additionally, we show that prediction times are reduced
from several minutes to a fraction of a second, as compared to state-of-the-art
(SOTA) viewpoint quality evaluation. We will further release the code and
training data, which will to our knowledge be the biggest viewpoint quality
dataset available