4 research outputs found

    Creating critical gameplay: Designing affective player experiences

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    Player emotions can be generated in a variety of ways. Encouraging the experience of critical thought - a type of gameplay experience which the players consider as having value beyond "fun" - is a key problem in both game design and my master thesis. The emotional affect associated with critical gameplay causes players to experience deep levels of personal significance and bonding, resulting in very deep and profound levels of engagement with the game. In this thesis work I explore the different practical techniques for designing such critical game experience in-game and suggest them as a direct toolkit game designers, level designers and game artists can use. By examining a variety of games across all genres and scales of production I suggest three key approaches that seem to be especially useful when trying to generate emotion in players that designers can directly apply and have control over: -Building Context, referring to the different approaches to audio-visual presentation, level/environmental design or making gameplay relevant to real world concepts. -Presenting Consequences of player actions in different ways in order to make players thoughtful and feel the impact of their actions in the game situation. -Utilizing Player Consent by using the nature of actions we are designing for players to participate in, to create tension - in many cases by asking players to commit to actions they might not be comfortable with outside of game context

    Land Resource Management as the Ground for Mining Area Sustainable Development

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    It is established that the problem of sustainable development of Kuzbass cities is their being tied to a single production and income from other sources is not considered. Therefore, their economy is underdeveloped, depends entirely on one city-forming enterprise (singleindustry city), which causes response to the slightest changes in the economic situation. In Kuzbass, all cities, except Kemerovo, are monodependent, including Kiselevsk, which economy mainly consists of coal mining enterprises. In the circumstances, there is a need to develop a set of measures for management the urban land, primarily aimed at ensuring the sustainable development of Kiselevsk city. The development of principles and management mechanism of the urban territory land fund determines its effectiveness. Establishing the dependence of rational use of land resources and sustainable development characterizes a new level of information interaction between sciences (land management and economy). Practical use of this theory is to overcome the mono-urban development of mining cities, taking into account effective subsoil management

    Land Resource Management as the Ground for Mining Area Sustainable Development

    No full text
    It is established that the problem of sustainable development of Kuzbass cities is their being tied to a single production and income from other sources is not considered. Therefore, their economy is underdeveloped, depends entirely on one city-forming enterprise (singleindustry city), which causes response to the slightest changes in the economic situation. In Kuzbass, all cities, except Kemerovo, are monodependent, including Kiselevsk, which economy mainly consists of coal mining enterprises. In the circumstances, there is a need to develop a set of measures for management the urban land, primarily aimed at ensuring the sustainable development of Kiselevsk city. The development of principles and management mechanism of the urban territory land fund determines its effectiveness. Establishing the dependence of rational use of land resources and sustainable development characterizes a new level of information interaction between sciences (land management and economy). Practical use of this theory is to overcome the mono-urban development of mining cities, taking into account effective subsoil management
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