20 research outputs found

    A comparison of user testing and heuristic evaluation methods for identifying website usability problems

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    This study compared the effectiveness and efficiency of two usability testing methods, user testing and heuristic evaluation. Thirty two participants took part in the study, sixteen for each of the two methods. Four measures were used to compare their performance: number of problems identified, severity of problems, type of problems and time taken to find problems. It was found that heuristic evaluation found nearly 5 times more individual problems than user testing, so could be seen as more effective. However, user testing found on average slightly more severe problems and took less time to complete than heuristic evaluation. Heuristic evaluation had a faster problem identification rate (number of seconds per problem found), so could also be seen as more efficient. While each method had advantages in the test both methods are seen as complementary to each other in practice

    The ABCD of usability testing

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    We introduce a methodology for tracking and auditing feedback, errors and suggestions for software packages. This short paper describes how we innovate on the evaluation mechanism, introducing an (Antecedent, Barrier, Consequence and Development) ABCD form, embedded within an eParticipation platform to enable end users to easily report on any usability issues. This methodology will be utilised to improve the STEP cloud eParticipation platform (part of the current STEP Horizon2020 project http://step4youth.eu. The platform is currently being piloted in real life contexts, with the participation of public authorities that are integrating the eParticipation platform into their regular decision-making practices. The project is involving young people, through engagement and motivation strategies and giving them a voice in Environmental decision making at the local level. The pilot evaluation aims to demonstrate how open engagement needs to be embedded within public sector processes and the usability methodology reported here will help to identify the key barriers for wide scale deployment of the platform

    Exploring orientation cues in both digital and physical books

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    Electronic books (eBooks) and eReaders are now a commonplace tool in the reading experience for many readers. Yet these have long received mixed reviews. Designing suitable interactions that support successful eReading experiences is a relevant task. This paper reports on an exploration of orientation cue designs for electronic books through consideration of design techniques implemented in both physical books (pBooks) and eBooks. We executed a case study of contemporary pBook and eBook orientation cue designs and report on the results of a heuristic evaluation with a small set of expert evaluators. Our findings identify the need for further investigation of the design of orientation cues for both pBooks and eBooks

    Teaching user interface design based on usability engineering

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    Flavor explore:rapid prototyping and evaluation of user interfaces

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    \u3cp\u3eExpert-evaluation methods, such as cognitive walkthrough and heuristic evaluation, are widely used in user experience studies due to the reason that it can identify usability problems early and fast and find areas for improvements. In this paper, we present evaluation of Flavor Explore, a high-fidelity prototype, aiming at searching for delicious food and nearby restaurants. A task-based evaluation was conducted to evaluate primary search tasks of the prototype, which included five experts with the background in interaction design and two potential users. Twenty two usability problems were then identified. The findings were helpful for improving the design and for further research.\u3c/p\u3

    Improving usability with think aloud and focus group methods. A case study: an intelligent police patrolling system (i-PAT)

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    This study proposes the use of Think Aloud and Focus Group methods for evaluating the usability of the Intelligent Police Patrolling System (I-Pat). The study was conducted with twenty-one students of computer engineering. The study included two evaluation methods. First, the application of Think Aloud using audio recordings, image capturing and questionnaires. Second, the application of a Focus Group for brainstorming. The total number of the usability problems identified was fifteen. Comprehensiveness (46%) and layout (43%) problems were the most frequently found. The study showed that the problems encountered were due to the lack of understanding of the system’s functions, so it is recommended increasing the users’ levels of knowledge about the system. The application of these methods caused the students to find a greater number of errors than when applying a single method, allowing them to generate a report with usability improvements according to the reported errors. © Springer Nature Switzerland AG 2020
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