8 research outputs found
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Modeling the Compton Camera Response for Extended Voxel Sources
The analysis and interpretation of coincidence events in a Compton camera requires the comparison of the expected rates of observed events from sources with various emission rates, energy spectra and spatial distributions. Radioactive source distributions are often represented by the activity distributed among numerous voxels; each voxel having uniform internal activity and spectra within a cube. In this paper a mathematical model is constructed that predicts the expected rate of coincident Compton events from the rate of emissions from a single voxel source. This detailed model incorporates (1) the finite voxel size, (2) the blurring of the “Compton cone” by the limitations of energy
resolution in the detectors and (3) the uncertainty in the Compton cone-axis due to the limited spatial resolution and ‘lever-arm’ separation between the coincident interactions. The resultant rates can be used to generate the system response matrix for source reconstruction and, therefore, are directly applicable in list-mode MLEM source
reconstruction algorithms
Free-moving Quantitative Gamma-ray Imaging
The ability to map and estimate the activity of radiological source
distributions in unknown three-dimensional environments has applications in the
prevention and response to radiological accidents or threats as well as the
enforcement and verification of international nuclear non-proliferation
agreements. Such a capability requires well-characterized detector response
functions, accurate time-dependent detector position and orientation data, an
algorithmic understanding of the surrounding 3D environment, and appropriate
image reconstruction and uncertainty quantification methods. We have previously
demonstrated 3D mapping of gamma-ray emitters with free-moving detector systems
on a relative intensity scale using a technique called Scene Data Fusion (SDF).
Here we characterize the detector response of a multi-element gamma-ray imaging
system using experimentally benchmarked Monte Carlo simulations and perform 3D
mapping on an absolute intensity scale. We present experimental reconstruction
results from hand-carried and airborne measurements with point-like and
distributed sources in known configurations, demonstrating quantitative SDF in
complex 3D environments.Comment: 19 pages, 5 figures, 4 supplementary figures, submitted to Scientific
Reports - Natur
Front-End Design for SiPM-Based Monolithic Neutron Double Scatter Imagers.
Neutron double scatter imaging exploits the kinematics of neutron elastic scattering to enable emission imaging of neutron sources. Due to the relatively low coincidence detection efficiency of fast neutrons in organic scintillator arrays, imaging efficiency for double scatter cameras can also be low. One method to realize significant gains in neutron coincidence detection efficiency is to develop neutron double scatter detectors which employ monolithic blocks of organic scintillator, instrumented with photosensor arrays on multiple faces to enable 3D position and multi-interaction time pickoff. Silicon photomultipliers (SiPMs) have several advantageous characteristics for this approach, including high photon detection efficiency (PDE), good single photon time resolution (SPTR), high gain that translates to single photon counting capabilities, and ability to be tiled into large arrays with high packing fraction and photosensitive area fill factor. However, they also have a tradeoff in high uncorrelated and correlated noise rates (dark counts from thermionic emissions and optical photon crosstalk generated during avalanche) which may complicate event positioning algorithms. We have evaluated the noise characteristics and SPTR of Hamamatsu S13360-6075 SiPMs with low noise, fast electronic readout for integration into a monolithic neutron scatter camera prototype. The sensors and electronic readout were implemented in a small-scale prototype detector in order to estimate expected noise performance for a monolithic neutron scatter camera and perform proof-of-concept measurements for scintillation photon counting and three-dimensional event positioning
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A multi-modal scanning system to digitize CBRNE emergency response scenes
A handheld system developed to digitize a contextual understanding of the scene at a chemical, biological, radiological, nuclear and/or explosives (CBRNE) events is described. The system uses LiDAR and cameras to create a colorized 3D model of the environment, which helps domain experts that are supporting responders in the field. To generate the digitized model, a responder scans any suspicious objects and the surroundings by carrying the system through the scene. The scanning system provides a real-time user interface to inform the user about scanning progress and to indicate any areas that may have been missed either by the LiDAR sensors or the cameras. Currently, the collected data are post-processed on a different device, building a colorized triangular mesh of the encountered scene, with the intention of moving this pipeline to the scanner at a later point. The mesh is sufficiently compressed to be sent over a reduced bandwidth connection to a remote analyst. Furthermore, the system tracks fiducial markers attached to diagnostic equipment that is placed around the suspicious object. The resulting tracking information can be transmitted to remote analysts to further facilitate their supporting efforts. The paper will discuss the system's design, software components, the user interface used for scanning a scene, the necessary procedures for calibration of the sensors, and the processing steps of the resulting data. The discussion will close by evaluating the system's performance on 11 scenes
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Tetris-inspired detector with neural network for radiation mapping.
Radiation mapping has attracted widespread research attention and increased public concerns on environmental monitoring. Regarding materials and their configurations, radiation detectors have been developed to identify the position and strength of the radioactive sources. However, due to the complex mechanisms of radiation-matter interaction and data limitation, high-performance and low-cost radiation mapping is still challenging. Here, we present a radiation mapping framework using Tetris-inspired detector pixels. Applying inter-pixel padding for enhancing contrast between pixels and neural networks trained with Monte Carlo (MC) simulation data, a detector with as few as four pixels can achieve high-resolution directional prediction. A moving detector with Maximum a Posteriori (MAP) further achieved radiation position localization. Field testing with a simple detector has verified the capability of the MAP method for source localization. Our framework offers an avenue for high-quality radiation mapping with simple detector configurations and is anticipated to be deployed for real-world radiation detection
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Free-moving Quantitative Gamma-ray Imaging.
The ability to map and estimate the activity of radiological source distributions in unknown three-dimensional environments has applications in the prevention and response to radiological accidents or threats as well as the enforcement and verification of international nuclear non-proliferation agreements. Such a capability requires well-characterized detector response functions, accurate time-dependent detector position and orientation data, a digitized representation of the surrounding 3D environment, and appropriate image reconstruction and uncertainty quantification methods. We have previously demonstrated 3D mapping of gamma-ray emitters with free-moving detector systems on a relative intensity scale using a technique called Scene Data Fusion (SDF). Here we characterize the detector response of a multi-element gamma-ray imaging system using experimentally benchmarked Monte Carlo simulations and perform 3D mapping on an absolute intensity scale. We present experimental reconstruction results from hand-carried and airborne measurements with point-like and distributed sources in known configurations, demonstrating quantitative SDF in complex 3D environments