60 research outputs found

    Elastic Constants of Quantum Solids by Path Integral Simulations

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    Two methods are proposed to evaluate the second-order elastic constants of quantum mechanically treated solids. One method is based on path-integral simulations in the (NVT) ensemble using an estimator for elastic constants. The other method is based on simulations in the (NpT) ensemble exploiting the relationship between strain fluctuations and elastic constants. The strengths and weaknesses of the methods are discussed thoroughly. We show how one can reduce statistical and systematic errors associated with so-called primitive estimators. The methods are then applied to solid argon at atmospheric pressures and solid helium 3 (hcp, fcc, and bcc) under varying pressures. Good agreement with available experimental data on elastic constants is found for helium 3. Predictions are made for the thermal expectation value of the kinetic energy of solid helium 3.Comment: 9 pages doublecolumn, 6 figures, submitted to PR

    Molecular Dynamics Simulations

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    A tutorial introduction to the technique of Molecular Dynamics (MD) is given, and some characteristic examples of applications are described. The purpose and scope of these simulations and the relation to other simulation methods is discussed, and the basic MD algorithms are described. The sampling of intensive variables (temperature T, pressure p) in runs carried out in the microcanonical (NVE) ensemble (N= particle number, V = volume, E = energy) is discussed, as well as the realization of other ensembles (e.g. the NVT ensemble). For a typical application example, molten SiO2, the estimation of various transport coefficients (self-diffusion constants, viscosity, thermal conductivity) is discussed. As an example of Non-Equilibrium Molecular Dynamics (NEMD), a study of a glass-forming polymer melt under shear is mentioned.Comment: 38 pages, 11 figures, to appear in J. Phys.: Condens. Matte

    A Radiosity Approach for the Simulation of Daylight

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    In this paper, an extension to the radiosity method, for the simulation of daylight, is presented. The sky hemisphere around the scene is subdivided into a set of sky patches. By defining a location on the earth, a time of day and the weather conditions (e.g., clear sky, overcast, partly cloudy) a sky model (e.g., CIE or Perez) is applied to compute the radiosity values for each sky patch. In a radiosity preprocess, the sky patches are regarded as shooting patches and are treated first. By storing the form factors within this preprocess, all parameters of the sky model can be modified and updated very quickly. Thus, a designer can see the lighting variation throughout a typical day by calling the costly form factor computation only once
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