19,899 research outputs found

    Combining case based reasoning with neural networks

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    This paper presents a neural network based technique for mapping problem situations to problem solutions for Case-Based Reasoning (CBR) applications. Both neural networks and CBR are instance-based learning techniques, although neural nets work with numerical data and CBR systems work with symbolic data. This paper discusses how the application scope of both paradigms could be enhanced by the use of hybrid concepts. To make the use of neural networks possible, the problem's situation and solution features are transformed into continuous features, using techniques similar to CBR's definition of similarity metrics. Radial Basis Function (RBF) neural nets are used to create a multivariable, continuous input-output mapping. As the mapping is continuous, this technique also provides generalisation between cases, replacing the domain specific solution adaptation techniques required by conventional CBR. This continuous representation also allows, as in fuzzy logic, an associated membership measure to be output with each symbolic feature, aiding the prioritisation of various possible solutions. A further advantage is that, as the RBF neurons are only active in a limited area of the input space, the solution can be accompanied by local estimates of accuracy, based on the sufficiency of the cases present in that area as well as the results measured during testing. We describe how the application of this technique could be of benefit to the real world problem of sales advisory systems, among others

    Combining case based reasoning with neural networks

    Get PDF
    This paper presents a neural network based technique for mapping problem situations to problem solutions for Case-Based Reasoning (CBR) applications. Both neural networks and CBR are instance-based learning techniques, although neural nets work with numerical data and CBR systems work with symbolic data. This paper discusses how the application scope of both paradigms could be enhanced by the use of hybrid concepts. To make the use of neural networks possible, the problem's situation and solution features are transformed into continuous features, using techniques similar to CBR's definition of similarity metrics. Radial Basis Function (RBF) neural nets are used to create a multivariable, continuous input-output mapping. As the mapping is continuous, this technique also provides generalisation between cases, replacing the domain specific solution adaptation techniques required by conventional CBR. This continuous representation also allows, as in fuzzy logic, an associated membership measure to be output with each symbolic feature, aiding the prioritisation of various possible solutions. A further advantage is that, as the RBF neurons are only active in a limited area of the input space, the solution can be accompanied by local estimates of accuracy, based on the sufficiency of the cases present in that area as well as the results measured during testing. We describe how the application of this technique could be of benefit to the real world problem of sales advisory systems, among others

    Haptic dancing: human performance at haptic decoding with a vocabulary

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    The inspiration for this study is the observation that swing dancing involves coordination of actions between two humans that can be accomplished by pure haptic signaling. This study implements a leader-follower dance to be executed between a human and a PHANToM haptic device. The data demonstrates that the participants' understanding of the motion as a random sequence of known moves informs their following, making this vocabulary-based interaction fundamentally different from closed loop pursuit tracking. This robot leader does not respond to the follower's movement other than to display error from a nominal path. This work is the first step in an investigation of the successful haptic coordination between dancers, which will inform a subsequent design of a truly interactive robot leader

    BodySpace: inferring body pose for natural control of a music player

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    We describe the BodySpace system, which uses inertial sensing and pattern recognition to allow the gestural control of a music player by placing the device at different parts of the body. We demonstrate a new approach to the segmentation and recognition of gestures for this kind of application and show how simulated physical model-based techniques can shape gestural interaction

    Show me the way to Monte Carlo: density-based trajectory navigation

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    We demonstrate the use of uncertain prediction in a system for pedestrian navigation via audio with a combination of Global Positioning System data, a music player, inertial sensing, magnetic bearing data and Monte Carlo sampling for a density following task, where a listener’s music is modulated according to the changing predictions of user position with respect to a target density, in this case a trajectory or path. We show that this system enables eyes-free navigation around set trajectories or paths unfamiliar to the user and demonstrate that the system may be used effectively for varying trajectory width and context

    Human-human haptic collaboration in cyclical Fitts' tasks

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    Understanding how humans assist each other in haptic interaction teams could lead to improved robotic aids to solo human dextrous manipulation. Inspired by experiments reported in Reed et al. (2004), which suggested two-person haptically interacting teams could achieve a lower movement time (MT) than individuals for discrete aiming movements of specified accuracy, we report that two-person teams (dyads) can also achieve lower MT for cyclical, continuous aiming movements. We propose a model, called endpoint compromise, for how the intended endpoints of both subjects' motion combine during haptic interaction; it predicts a ratio of /spl radic/2 between slopes of MT fits for individuals and dyads. This slope ratio prediction is supported by our data

    It’s a long way to Monte-Carlo: probabilistic display in GPS navigation

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    We present a mobile, GPS-based multimodal navigation system, equipped with inertial control that allows users to explore and navigate through an augmented physical space, incorporating and displaying the uncertainty resulting from inaccurate sensing and unknown user intentions. The system propagates uncertainty appropriately via Monte Carlo sampling and predicts at a user-controllable time horizon. Control of the Monte Carlo exploration is entirely tilt-based. The system output is displayed both visually and in audio. Audio is rendered via granular synthesis to accurately display the probability of the user reaching targets in the space. We also demonstrate the use of uncertain prediction in a trajectory following task, where a section of music is modulated according to the changing predictions of user position with respect to the target trajectory. We show that appropriate display of the full distribution of potential future users positions with respect to sites-of-interest can improve the quality of interaction over a simplistic interpretation of the sensed data

    GpsTunes: controlling navigation via audio feedback

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    We combine the functionality of a mobile Global Positioning System (GPS) with that of an MP3 player, implemented on a PocketPC, to produce a handheld system capable of guiding a user to their desired target location via continuously adapted music feedback. We illustrate how the approach to presentation of the audio display can benefit from insights from control theory, such as predictive 'browsing' elements to the display, and the appropriate representation of uncertainty or ambiguity in the display. The probabilistic interpretation of the navigation task can be generalised to other context-dependent mobile applications. This is the first example of a completely handheld location- aware music player. We discuss scenarios for use of such systems

    Variability in wrist-tilt accelerometer based gesture interfaces

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    In this paper we describe a study that examines human performance in a tilt control targeting task on a PDA. A three-degree of freedom accelerometer attached to the base of the PDA allows users to navigate to the targets by tilting their wrist in different directions. Post hoc analysis of performance data has been used to classify the ease of targeting and variability of movement in the different directions. The results show that there is an increase in variability of motions upwards from the centre, compared to downwards motions. Also the variability in the x axis component of the motion was greater than that in the y axis. This information can be used to guide designers as to the ease of various relative motions, and can be used to reshape the dynamics of the interaction to make each direction equally easy to achieve

    Comparison of nonlinear dynamic inversion and inverse simulation

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