39 research outputs found

    A low-cost head and eye tracking system for realistic eye movements in virtual avatars

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    A virtual avatar or autonomous agent is a digital representation of a human being that can be controlled by either a human or an artificially intelligent computer system. Increasingly avatars are becoming realistic virtual human characters that exhibit human behavioral traits, body language and eye and head movements. As the interpretation of eye and head movements represents an important part of nonverbal human communication it is extremely important to accurately reproduce these movements in virtual avatars to avoid falling into the well-known ``uncanny valley''. In this paper we present a cheap hybrid real-time head and eye tracking system based on existing open source software and commonly available hardware. Our evaluation indicates that the system of head and eye tracking is stable and accurate and can allow a human user to robustly puppet a virtual avatar, potentially allowing us to train an A.I. system to learn realistic human head and eye movements

    Sign Language Recognition

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    This chapter covers the key aspects of sign-language recognition (SLR), starting with a brief introduction to the motivations and requirements, followed by a précis of sign linguistics and their impact on the field. The types of data available and the relative merits are explored allowing examination of the features which can be extracted. Classifying the manual aspects of sign (similar to gestures) is then discussed from a tracking and non-tracking viewpoint before summarising some of the approaches to the non-manual aspects of sign languages. Methods for combining the sign classification results into full SLR are given showing the progression towards speech recognition techniques and the further adaptations required for the sign specific case. Finally the current frontiers are discussed and the recent research presented. This covers the task of continuous sign recognition, the work towards true signer independence, how to effectively combine the different modalities of sign, making use of the current linguistic research and adapting to larger more noisy data set

    Head Pose Estimation Based on Random Forests with Binary Pattern Run Length Matrix

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    In this paper, a novel approach for head pose estimation in gray-level images is presented. In the proposed algorithm, there were two techniques employed. In order to deal with the large set of training data, the method of Random Forests was employed; this is a state-of-the-art classification algorithm in the field of computer vision. In order to make this system robust in terms of illumination, a Binary Pattern Run Length matrix was employed; this matrix combined a Local Binary Pattern and a Run Length matrix. Experimental results show that our algorithm is robust against illumination change. © 2014 Springer-Verlag Berlin Heidelberg

    WNet: Joint multiple head detection and head pose estimation from a spectator crowd image

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    Crowd image analysis has various application areas such as surveillance, crowd management and augmented reality. Existing techniques can detect multiple faces in a single crowd image, but small head/face size and additional non facial regions in the head bounding box makes the head detection (HD) challenging. Additionally, in existing head pose estimations (HPE) of multiple heads in an image, individual cropped head image is passed through a network one by one, instead of estimating poses of multiple heads at the same time. The proposed WNet, performs both HD and HPE jointly on multiple heads in a single crowd image, in a single pass. Experiments are demonstrated on the spectator crowd S-HOCK dataset and results are compared with the HPE benchmarks. WNet proposes to use lesser number of training images compared to number of cropped images used by benchmarks, and does not utilize transferred weights from other networks. WNet not just performs HPE, but joint HD and HPE efficiently i.e. accuracy for more number of heads while depending on lesser number of testing images, compared to the benchmarks
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