405 research outputs found

    Representation and duality of the untyped lambda-calculus in nominal lattice and topological semantics, with a proof of topological completeness

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    We give a semantics for the lambda-calculus based on a topological duality theorem in nominal sets. A novel interpretation of lambda is given in terms of adjoints, and lambda-terms are interpreted absolutely as sets (no valuation is necessary)

    Characterization and Control of a Multi-Primary LED Light Lab

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    A new light lab facility has been commissioned at Rochester Institute of Technology with the research goal of studying human visual adaptation under temporally dynamic lighting. The lab uses five-channel LED luminaires with 16 bits of addressable depth per channel, addressed via DMX. Based on spectral measurements, a very accurate multiprimary additive color model has been built that can be used to provide “colorimetric plus” multi-primary channel intensity solutions optimized for spectral accuracy, color fidelity, color gamut, or other attributes. Several spectral tuning and multi-primary solutions are compared, for which accuracy results and IES TM-30-15 color rendition measures are shown

    Nonverbal Vocal Interface

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    Nonverbal vocal interface, meaning the use of non-speech vocal sounds such as oooh and ahhh as input to a computer, provides an interesting and useful input modality for a graphical user interface. Nonverbal vocal interface is a novel improvement over speech-based solutions because voiced sounds may be smoothly modulated, meaning they are well suited to control of continuous variables such as cursor position, while spoken commands are inherently discrete. A graphical user interface is an excellent environment for vocal input because instantaneous visual feedback is crucial to usability, enabling users to see the results of their vocalizations and learn the interface very quickly. Continuously voiced sounds may be easily and independently modulated in dimensions such as volume, pitch, and vowel. These dimensions may be used to augment a familiar input device such as the mouse, adding another degree of freedom to the interaction. For example, a mouse-based painting program may be improved by using vocal volume to control brush size while painting. Vocal input may alternatively be used without other input devices, for example to control the cursor in two dimensions. This offers an opportunity to improve access to computing for users unable to operate a mouse. In this thesis, the use of nonverbal vocal interface for graphical interaction is explored. Vocal dimensions of volume, pitch, and vowel are detected in real time using input from a simple USB microphone and used to affect parameters in several example graphical applications. Effectiveness of the interactive method is tested via measurement of user performance with these example applications

    How Bright Should It Be: Diffuse White in Optical See-Through Augmented Reality

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    Augmented reality (AR) realism has been one of the most important aspects of more immersive experiences. Realistic render-ing requires the virtual images to have the correct tone and light intensity compared to the real background for seamless and visually compelling results. In this project, we focus on how bright a 3D rendered white diffusive cube should be on different background con-ditions including the background luminance levels, spatial variance, and luminance con-trast. An interactive psychophysical experi-ment was used to assess the correct lumi-nance level of the cube providing observers the ability to change the cube material reflec-tance and rotation

    Color and Object Appearance in Augmented Reality

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    Functional Allocation with Airborne Self-Separation Evaluated in a Piloted Simulation

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    A human-in-the-loop simulation experiment was designed and conducted to evaluate an airborne self-separation concept. The activity supports the National Aeronautics and Space Administration s (NASA) research focus on function allocation for separation assurance. The objectives of the experiment were twofold: (1) use experiment design features in common with a companion study of ground-based automated separation assurance to promote comparability, and (2) assess agility of self-separation operations in managing trajectory-changing events in high traffic density, en-route operations with arrival time constraints. This paper describes the experiment and presents initial results associated with subjective workload ratings and group discussion feedback obtained from the experiment s commercial transport pilot participants

    Enhanced Oceanic Operations Human-In-The-Loop In-Trail Procedure Validation Simulation Study

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    The Enhanced Oceanic Operations Human-In-The-Loop In-Trail Procedure (ITP) Validation Simulation Study investigated the viability of an ITP designed to enable oceanic flight level changes that would not otherwise be possible. Twelve commercial airline pilots with current oceanic experience flew a series of simulated scenarios involving either standard or ITP flight level change maneuvers and provided subjective workload ratings, assessments of ITP validity and acceptability, and objective performance measures associated with the appropriate selection, request, and execution of ITP flight level change maneuvers. In the majority of scenarios, subject pilots correctly assessed the traffic situation, selected an appropriate response (i.e., either a standard flight level change request, an ITP request, or no request), and executed their selected flight level change procedure, if any, without error. Workload ratings for ITP maneuvers were acceptable and not substantially higher than for standard flight level change maneuvers, and, for the majority of scenarios and subject pilots, subjective acceptability ratings and comments for ITP were generally high and positive. Qualitatively, the ITP was found to be valid and acceptable. However, the error rates for ITP maneuvers were higher than for standard flight level changes, and these errors may have design implications for both the ITP and the study's prototype traffic display. These errors and their implications are discussed

    An Improved Implementation and Abstract Interface for Hybrid

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    Hybrid is a formal theory implemented in Isabelle/HOL that provides an interface for representing and reasoning about object languages using higher-order abstract syntax (HOAS). This interface is built around an HOAS variable-binding operator that is constructed definitionally from a de Bruijn index representation. In this paper we make a variety of improvements to Hybrid, culminating in an abstract interface that on one hand makes Hybrid a more mathematically satisfactory theory, and on the other hand has important practical benefits. We start with a modification of Hybrid's type of terms that better hides its implementation in terms of de Bruijn indices, by excluding at the type level terms with dangling indices. We present an improved set of definitions, and a series of new lemmas that provide a complete characterization of Hybrid's primitives in terms of properties stated at the HOAS level. Benefits of this new package include a new proof of adequacy and improvements to reasoning about object logics. Such proofs are carried out at the higher level with no involvement of the lower level de Bruijn syntax.Comment: In Proceedings LFMTP 2011, arXiv:1110.668

    Honey bee neurogenomic responses to affiliative and agonistic social interactions

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    Peer Reviewedhttps://deepblue.lib.umich.edu/bitstream/2027.42/147835/1/gbb12509-sup-0003-FigureS3.pdfhttps://deepblue.lib.umich.edu/bitstream/2027.42/147835/2/gbb12509-sup-0002-FigureS2.pdfhttps://deepblue.lib.umich.edu/bitstream/2027.42/147835/3/gbb12509-sup-0001-FigureS1.pdfhttps://deepblue.lib.umich.edu/bitstream/2027.42/147835/4/gbb12509.pdfhttps://deepblue.lib.umich.edu/bitstream/2027.42/147835/5/gbb12509_am.pd
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