595 research outputs found

    SELFISHMIGRATE: A Scalable Algorithm for Non-clairvoyantly Scheduling Heterogeneous Processors

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    We consider the classical problem of minimizing the total weighted flow-time for unrelated machines in the online \emph{non-clairvoyant} setting. In this problem, a set of jobs JJ arrive over time to be scheduled on a set of MM machines. Each job jj has processing length pjp_j, weight wjw_j, and is processed at a rate of ℓij\ell_{ij} when scheduled on machine ii. The online scheduler knows the values of wjw_j and ℓij\ell_{ij} upon arrival of the job, but is not aware of the quantity pjp_j. We present the {\em first} online algorithm that is {\em scalable} ((1+\eps)-speed O(1ϵ2)O(\frac{1}{\epsilon^2})-competitive for any constant \eps > 0) for the total weighted flow-time objective. No non-trivial results were known for this setting, except for the most basic case of identical machines. Our result resolves a major open problem in online scheduling theory. Moreover, we also show that no job needs more than a logarithmic number of migrations. We further extend our result and give a scalable algorithm for the objective of minimizing total weighted flow-time plus energy cost for the case of unrelated machines and obtain a scalable algorithm. The key algorithmic idea is to let jobs migrate selfishly until they converge to an equilibrium. Towards this end, we define a game where each job's utility which is closely tied to the instantaneous increase in the objective the job is responsible for, and each machine declares a policy that assigns priorities to jobs based on when they migrate to it, and the execution speeds. This has a spirit similar to coordination mechanisms that attempt to achieve near optimum welfare in the presence of selfish agents (jobs). To the best our knowledge, this is the first work that demonstrates the usefulness of ideas from coordination mechanisms and Nash equilibria for designing and analyzing online algorithms

    Ubiquitous Application Data Collection in a Disconnected Distributed System

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    Despite some incredible advancements in technology, a significant population of the world does not have internet connectivity. These people lack access to crucial information that is easily available to the rest of the world. To solve this problem, we implement a Delay Tolerant Network (DTN) that allows users in disconnected regions access to the internet. This is enabled by collecting all data requests on the users’ phones and passing them to a device that can carry them to a connected region. This device can then collect the necessary information and give it back to the users in the disconnected region. This work will focus on how modern applications on Android phones in disconnected areas can make use of this DTN architecture to send and receive data with their respective destinations
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