9 research outputs found

    Personal Groundnut Separation Machine for Local Farmers (GS Machine)

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    Applying improper crop cutting techniques can result in loss and damage to crop harvesting. The process of pruning crops from roots like peanuts can be done manually or mechanically. The mechanical cutting process is performed using a threshing machine. Studies have shown that the machine is rarely detected in the area. Purpose of this study is to create or develop ideas of cropping machines for separating crops from root. With this idea, the farmers can easily segregate their crops from roots easily. This research used the knowledge of farmers about existing machine and the results is recorded as data to develop ideation to design a proper cropping machine. The responses analysis shows that ideation of designing the cropping machine is acceptable and recommended by most farmers besides studying important elements in designing the machine

    Traditional Parang Designs And Carvings In Borneo

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    The ancient inherited art of carving skills on the traditional machete or parang (in Malay Language) has been well preserved until today. In order to produce a high quality design and carving of a parang, it requires a creative and highly skilled blacksmith. Patience is the utmost virtue that the blacksmith needs to possess in order to ensure the completed engraving of the parang is accurate. Nadzarul Amir Zainal Alam (2008) said that a thorough wood selection process is emphasized in order to produce a beautiful and high quality hilt of the parang. Based on a research by Mohd Nurazwan Augustine (2012), the carving technique of the parang is divided into two types namely carved carving and fine carving. The objectives of this study are to study on the carvings design for parang in Borneo, to make a comparison of carved motifs on the hilts and sheath of parang and to generate empirical data on the design of traditional parang. The results can also be used as guidelines to improve the local arts and culture of the local community and hence become an important product for commercialization

    Development and Implementation of Projection-Based Installation in Gallery Space and Visitors Experience

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    In this paper, we present a projection-based installation designed for gallery-based exhibition. The installation system based on the Spatial Augmented Reality or known as "SAR," in which digital images were projected onto real objects or materials using projectors such as projection mapping techniques. This project studied the use of digital technology for gallery exhibition installation works to enrich and create an engaging audience's art experience through an immersive space created through SAR application. The study involved 79 youth who responded about their experience after viewing the projection-based installation work through a questionnaire survey. The findings show that the use of digital technology to the installation creates dreamlike scenes, imitating nature ambiance complemented with visuals and sound and well provides immersive experience among the visitors through the mixing of virtual images with real objects. The significance of this research on SAR application in exhibition artworks is essential to understand how it affects the audience's experience. The results are necessary as contributions for the development of innovative art mediums intended for gallery-based exhibitions and visitors' engagement, mainly targeted among the youth as the modern audience

    Enhancing Arts Teaching and Learning Through Mooc

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    This project is a collaborative effort by a group of Faculty of Applied and Creative Arts lecturers whom were involved in a MOOC project titled Application of ICT in Applied and Creative Arts. The objectives of this present project are twofold. First, it strives to identify problems rendered by using MOOC in the process of teaching and learning arts courses. Secondly, to enhance the use of MOOC by proposing solutions to the problems. Throughout the implementation of our MOOC project, it was found that while we were able to assess students’ understanding of the theoretical part of the project through quizzes, essays and polls, it was rather difficult to observe their overall process of completion such as drawing techniques, lighting set-ups for video production, reading notes and playing musical instruments, character design and other crucial elements that needs to be assessed

    Siri Ceramah Sarawakiana : Reka Bentuk dan Seni Ukiran Parang Tradisi di Sarawak.

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    Selain menghasilkan parang tradisional, pembuat parang atau tukang parang juga terlibat dalam membentuk ukiran motif pada hulu dan sarung parang. Parang yang..

    Exploring Conceptual Play Furniture For Children

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    This study conducted to investigate play furniture for children. There is various type of furniture for children but not all are suitable for children. Play is necessary for every children childhood. A play furniture design for children must be impact resistance, durable, safety and smooth materials. Play as progress concerns the belief that the purpose of play is to learn something useful. Play is a means to improve or enable psychological or social needs. The objectives are to identify the type of play furniture, analyse which type of play furniture is suitable for children and to design a conceptual play furniture for children at home. The anthropometric data will help on full-scale dimensions for designing an ergonomics play furniture for children. The implementation data will help in designing a comfortable, safety, ergonomic and good sitting posture for children. Furthermore, exploration on the height of Asian children and also materials used. The research approach used in this study are quantitative and qualitative. There were randomly 59 samples of parents to do a survey about the design and features of play furniture and 17 children age between 4 to 6 years old to choose their preferred colour as a guideline on the designed children play furniture. The result of the average children 4 to 6 years old height is 93cm-114cm for girls and 95cm-116cm for boys. In total 37.3% of parents select a minimalist conce

    Documentation of Sarawak Parang Model for Local Preservation

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    The deployment of digitization technologies in the realm of culture and heritage is extensively established. Moreover, due to the wide range of current digitization technologies, determining the best solution for a specific problem is a huge difficulty. Other issues, how digital environment interaction links to physiological response of cultural. They suggest important scientific problems and inadequacies that must be solved in order for this shift to progress. To the best of our knowledge, no study on digitizing documentation of Sarawak Parang has been found in the literature. The aim of this research is to explore the viability of digital preservation for Sarawak Parang at the moment. The suggestions for Sarawak Parang further study can assist in developing and improve the traditional conservation of digital history and culture products and results. We were able to define parameters by applying modern digital documenting methods for this Sarawak Parang research. The findings of the study will add to significant information in the field of historical and creative management
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