13 research outputs found

    NON-RIGID MULTI-BODY TRACKING IN RGBD STREAMS

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    To efficiently collect training data for an off-the-shelf object detector, we consider the problem of segmenting and tracking non-rigid objects from RGBD sequences by introducing the spatio-temporal matrix with very few assumptions – no prior object model and no stationary sensor. Spatial temporal matrix is able to encode not only spatial associations between multiple objects, but also component-level spatio temporal associations that allow the correction of falsely segmented objects in the presence of various types of interaction among multiple objects. Extensive experiments over complex human/animal body motions with occlusions and body part motions demonstrate that our approach substantially improves tracking robustness and segmentation accuracy

    Towards urban 3d reconstruction from video

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    The paper introduces a data collection system and a processing pipeline for automatic geo-registered 3D reconstruction of urban scenes from video. The system collects multiple video streams, as well as GPS and INS measurements in order to place the reconstructed models in georegistered coordinates. Besides high quality in terms of both geometry and appearance, we aim at real-time performance. Even though our processing pipeline is currently far from being real-time, we select techniques and we design processing modules that can achieve fast performance on multiple CPUs and GPUs aiming at real-time performance in the near future. We present the main considerations in designing the system and the steps of the processing pipeline. We show results on real video sequences captured by our system.

    Detailed real-time urban 3D reconstruction from video.

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    The paper presents a system for automatic, georegistered, real-time 3D reconstruction from video of urban scenes. The system collects video streams, as well as GPS and inertia measurements in order to place the reconstructed models in geo-registered coordinates. It is designed using current state of the art real-time modules for all processing steps. It employs commodity graphics hardware and standard CPU's to achieve real-time performance. We present the main considerations in designing the system and the steps of the processing pipeline. Our system extends existing algorithms to meet the robustness and variability necessary to operate out of the lab. To account for the large dynamic range of outdoor videos the processing pipeline estimates global camera gain changes in the feature tracking stage and efficiently compensates for these in stereo estimation without impacting the real-time performance. The required accuracy for many applications is achieved with a two-step stereo reconstruction process exploiting the redundancy across frames. We show results on real video sequences comprising hundreds of thousands of frames

    Real-Time Video-Based Reconstruction of Urban Environments

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    We present an approach for automatic 3D reconstruction of outdoor scenes using computer vision techniques. Our system collects video, GPS and INS data which are processed in real-time to produce geo-registered, detailed 3D models that represent the geometry and appearance of the world. These models are generated without manual measurements or markers in the scene and can be used for visualization from arbitrary viewpoints, documentation and archiving of large areas. Our system consists of a data acquisition system and a processing system that generated 3D models from the video sequences off-line but in real-time. The GPS/INS measurements allow us to geo-register the pose of the camera at the time each frame was captured. The following stages of the processing pipeline perform dense reconstruction and generate the 3D models, which are in the form of a triangular mesh and a set of images that provide texture. By leveraging the processing power of the GPU, we are able to achieve faster than real-time performance, while maintaining an accuracy of a few cm.
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