3 research outputs found

    Breaking out of the frame

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    A webcam-based, crowd-driven game developed for the Generation ZX(X) event held in Camperdown Park and the grounds of the JTC Furniture Company on May 4th 2018

    Generation ZX(X)

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    This document discusses the design and development of Generation ZX(X), a hybrid multi-media event which explored how video games and performance can enhance and complement one another and enliven different types of historical data: oral herstories, lived experience, collective memory and audio-video archives.Generation ZX(X) was a hybrid of live and virtual components: an audiowalk, a social play session (3 video games were developed and played in a pop-up arcade), a film projection and a musical performance. For Generation ZX(X), I worked with third year Games and Art students and staff from Abertay University. The event took place on the 4th May 2018, in Camperdown Park, and at the JTC Furniture Group – the former Timex Camperdown factory. The event was developed as part of Mona Bozdog’s SGSAH ARCS (Applied Research Collaborative Studentship) PhD - Playing with Performance/ Performing Play. Creating hybrid experiences at the fringes of video games and performance.The project engaged with the living memory and heritage of the Timex factory in Dundee, and its aim was to reclaim and rewrite the history of the charged site on Harrison Road and to challenge the ‘official’ history of the local games industry. The project explored the hidden figures of the video games industry: the women who assembled the ZX Spectrum computers in the Timex factory in Dundee, and the ramifications that this labour had for the city’s development as one of UK’s leading games development and education centres. <br/

    Are "visitor effects" overestimated? Behaviour in captive lemurs is mainly driven by co-variation with time and weather

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    The potential influence of visitors on behaviour of captive animals is well known. However, little research on “visitor effects” has also evaluated time of day and weather, which can affect behaviour directly and often also co-vary with visitor numbers. Here, we examine visitor effects on captive ring-tailed lemurs Lemur catta in a walk-through enclosure, where potential for visitor effects is especially high, while specifically considering weather and time of day (between 10:00 hr when lemurs were released into their outdoor enclosure and 16:00 hr when then returned to overnight accommodation). Time, weather and visitor variables interacted in complex ways, but time and weather exerted the strongest effect on behaviour. Weather strongly affected resting, feeding/foraging, and locomotion. Sunbathing was highest in mornings; locomotion increased in afternoons. Visitor numbers were negatively associated with feeding/foraging and sunbathing; visitor activity was positively associated with locomotion and alertness. Crucially, however, “visitor effects” were small both overall and in relation to underlying effects of time/weather. Univariate models suggested visitors accounted for ~20% of behavioural variation; after time/weather had been included this dropped to ~6-8%. We conclude that underlying visitor : time and visitor : weather correlations can lead to overestimation of visitor effects and offer recommendations for future work
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