6,370 research outputs found
Testrun results from prototype fiber detectors for high rate particle tracking
A fiber detector concept has been realized allowing to registrate particles
within less than 100 nsec with a space point precision of about 0.1 mm at low
occupancy. Three full size prototypes have been build by different producers
and tested at a 3 GeV electron beam at DESY. After 3 m of light guides 8-10
photoelectrons were registrated by multichannel photomultipliers providing an
efficiency of more than 99%. Using all available data a resolution of 0.086 mm
was measured.Comment: 18 pages, 17 figure
Phase Transition in the Number Partitioning Problem
Number partitioning is an NP-complete problem of combinatorial optimization.
A statistical mechanics analysis reveals the existence of a phase transition
that separates the easy from the hard to solve instances and that reflects the
pseudo-polynomiality of number partitioning. The phase diagram and the value of
the typical ground state energy are calculated.Comment: minor changes (references, typos and discussion of results
Optimal combinations of imperfect objects
We address the question of how to make best use of imperfect objects, such as
defective analog and digital components. We show that perfect, or near-perfect,
devices can be constructed by taking combinations of such defects. Any
remaining objects can be recycled efficiently. In addition to its practical
applications, our `defect combination problem' provides a novel generalization
of classical optimization problems.Comment: 4 pages, 3 figures, minor change
Adaptive Regret Minimization in Bounded-Memory Games
Online learning algorithms that minimize regret provide strong guarantees in
situations that involve repeatedly making decisions in an uncertain
environment, e.g. a driver deciding what route to drive to work every day.
While regret minimization has been extensively studied in repeated games, we
study regret minimization for a richer class of games called bounded memory
games. In each round of a two-player bounded memory-m game, both players
simultaneously play an action, observe an outcome and receive a reward. The
reward may depend on the last m outcomes as well as the actions of the players
in the current round. The standard notion of regret for repeated games is no
longer suitable because actions and rewards can depend on the history of play.
To account for this generality, we introduce the notion of k-adaptive regret,
which compares the reward obtained by playing actions prescribed by the
algorithm against a hypothetical k-adaptive adversary with the reward obtained
by the best expert in hindsight against the same adversary. Roughly, a
hypothetical k-adaptive adversary adapts her strategy to the defender's actions
exactly as the real adversary would within each window of k rounds. Our
definition is parametrized by a set of experts, which can include both fixed
and adaptive defender strategies.
We investigate the inherent complexity of and design algorithms for adaptive
regret minimization in bounded memory games of perfect and imperfect
information. We prove a hardness result showing that, with imperfect
information, any k-adaptive regret minimizing algorithm (with fixed strategies
as experts) must be inefficient unless NP=RP even when playing against an
oblivious adversary. In contrast, for bounded memory games of perfect and
imperfect information we present approximate 0-adaptive regret minimization
algorithms against an oblivious adversary running in time n^{O(1)}.Comment: Full Version. GameSec 2013 (Invited Paper
Exponentially hard problems are sometimes polynomial, a large deviation analysis of search algorithms for the random Satisfiability problem, and its application to stop-and-restart resolutions
A large deviation analysis of the solving complexity of random
3-Satisfiability instances slightly below threshold is presented. While finding
a solution for such instances demands an exponential effort with high
probability, we show that an exponentially small fraction of resolutions
require a computation scaling linearly in the size of the instance only. This
exponentially small probability of easy resolutions is analytically calculated,
and the corresponding exponent shown to be smaller (in absolute value) than the
growth exponent of the typical resolution time. Our study therefore gives some
theoretical basis to heuristic stop-and-restart solving procedures, and
suggests a natural cut-off (the size of the instance) for the restart.Comment: Revtex file, 4 figure
Number partitioning as random energy model
Number partitioning is a classical problem from combinatorial optimisation.
In physical terms it corresponds to a long range anti-ferromagnetic Ising spin
glass. It has been rigorously proven that the low lying energies of number
partitioning behave like uncorrelated random variables. We claim that
neighbouring energy levels are uncorrelated almost everywhere on the energy
axis, and that energetically adjacent configurations are uncorrelated, too.
Apparently there is no relation between geometry (configuration) and energy
that could be exploited by an optimization algorithm. This ``local random
energy'' picture of number partitioning is corroborated by numerical
simulations and heuristic arguments.Comment: 8+2 pages, 9 figures, PDF onl
Nonlinear Schr\"odinger Equation with Spatio-Temporal Perturbations
We investigate the dynamics of solitons of the cubic Nonlinear Schr\"odinger
Equation (NLSE) with the following perturbations: non-parametric
spatio-temporal driving of the form , damping, and a
linear term which serves to stabilize the driven soliton. Using the time
evolution of norm, momentum and energy, or, alternatively, a Lagrangian
approach, we develop a Collective-Coordinate-Theory which yields a set of ODEs
for our four collective coordinates. These ODEs are solved analytically and
numerically for the case of a constant, spatially periodic force . The
soliton position exhibits oscillations around a mean trajectory with constant
velocity. This means that the soliton performs, on the average, a
unidirectional motion although the spatial average of the force vanishes. The
amplitude of the oscillations is much smaller than the period of . In
order to find out for which regions the above solutions are stable, we
calculate the time evolution of the soliton momentum and soliton
velocity : This is a parameter representation of a curve which is
visited by the soliton while time evolves. Our conjecture is that the soliton
becomes unstable, if this curve has a branch with negative slope. This
conjecture is fully confirmed by our simulations for the perturbed NLSE.
Moreover, this curve also yields a good estimate for the soliton lifetime: the
soliton lives longer, the shorter the branch with negative slope is.Comment: 21 figure
Internal Modes and Magnon Scattering on Topological Solitons in 2d Easy-Axis Ferromagnets
We study the magnon modes in the presence of a topological soliton in a 2d
Heisenberg easy-axis ferromagnet. The problem of magnon scattering on the
soliton with arbitrary relation between the soliton radius R and the "magnetic
length" Delta_0 is investigated for partial modes with different values of the
azimuthal quantum numbers m. Truly local modes are shown to be present for all
values of m, when the soliton radius is enough large. The eigenfrequencies of
such internal modes are calculated analytically on limiting case of a large
soliton radius and numerically for arbitrary soliton radius. It is demonstrated
that the model of an isotropic magnet, which admits an exact analytical
investigation, is not adequate even for the limit of small radius solitons,
R<<Delta_0: there exists a local mode with nonzero frequency. We use the data
about local modes to derive the effective equation of soliton motion; this
equation has the usual Newtonian form in contrast to the case of the easy-plane
ferromagnet. The effective mass of the soliton is found.Comment: 33 pages (REVTeX), 12 figures (EPS
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