9 research outputs found
Quantitative Characterization of Event Streams in Analysis of Hard Real-Time Applications
Many real-time embedded systems process event streams that are composed of a finite number of different event types. Each different event type on the stream would typically impose a different workload to the system, and thus the knowledge of possible correlations and dependencies between the different event types could be exploited to get tighter analytic performance bounds of the complete system. We propose an abstract stream model to characterize such an event stream. The model captures the needed information of all possible traces of a class of event streams. Hence, it can be used to obtain hard bounded worst-case and best-case analysis results of a system. We show how the proposed abstract stream model can be obtained from a concrete stream specification, and how it can be used for performance analysis. The applicability of our approach and its advantages over traditional worst-case performance analysis are shown in a case study of a multimedia applicatio
Using UML 2.0 for System Level Design of Real Time SoC Platforms for Stream Processing £
While enabling fast implementation and reconfiguration of stream applications, programmable stream processors expose issues of incompatibility and lack of adoption in existing stream modelling languages. To address them, we describe a design approach in which specifications are captured in UML 2.0, and automatically translated into SystemC models consisting of simulators and synthesizable code under proper style constraints. As an application case, we explain real time stream processor specifications using new UML 2.0 notations. Then we expound how our translator generates SystemC models and includes additional hardware details. Verifications are made during UML execution as well as assertions in SystemC. The case study demonstrates the feasibility of fast specifications, modifications and generation of real time stream processor designs.
Performance analysis of greedy shapers in real-time systems
Abstract — Traffic shaping is a well-known technique in the area of networking and is proven to reduce global buffer require-ments and end-to-end delays in networked systems. Due to these properties, shapers also play an increasingly important role in the design of multi-processor embedded systems that exhibit a consid-erable amount of on-chip traffic. Despite their growing importance in this area, no methods exist to analyze shapers in distributed em-bedded systems, and to incorporate them into a system-level per-formance analysis. Hence it is until now not possible to determine the effect of shapers to end-to-end delay guarantees or buffer re-quirements in these systems. In this work, we present a method to analyze greedy shapers, and we embed this analysis method into a well-established modular performance analysis framework. The presented approach enables system-level performance analysis of complete systems with greedy shapers, and we prove its applica-bility by analyzing two case study systems.
Quantitative Characterization of Event Streams in Analysis of Hard Real-Time Applications
ISSN:0922-6443ISSN:1573-138
Rate analysis for streaming applications with on-chip buffer constraints
Abstract — While mapping a streaming (such as multimedia or network packet processing) application onto a specified architecture, an important issue is to determine the input stream rates that can be supported by the architecture for any given mapping. This is subject to typical constraints such as on-chip buffers should not overflow, and specified playout buffers (which feed audio or video devices) should not underflow, so that the quality of the audio/video output is maintained. The main difficulty in this problem arises from the high variability in execution times of stream processing algorithms, coupled with the bursty nature of the streams to be processed. In this paper we present a mathematical framework for such a rate analysis for streaming applications, and illustrate its feasibility through a detailed case study of a MPEG-2 decoder application. When integrated into a tool for automated design-space exploration, such an analysis can be used for fast performance evaluation of different stream processing architectures. I
Rate Analysis for Streaming Applications with On-chip Buffer Constraints
While mapping a streaming (such as multimedia or network packet processing) application onto a specified architecture, an important issue is to determine the input stream rates that can be supported by the architecture for any given mapping. This is subject to typical constraints such as on-chip buffers should not overflow, and specified playout buffers (which feed audio or video devices) should not underflow, so that the quality of the audio/video output is maintained. The main difficulty in this problem arises from the high variability in execution times of stream processing algorithms, coupled with the bursty nature of the streams to be processed. In this paper we present a mathematical framework for such a rate analysis for streaming applications, and illustrate its feasibility through a detailed case study of a MPEG-2 decoder application. When integrated into a tool for automated design-space exploration, such an analysis can be used for fast performance evaluation of different stream processing architectures
Workload characterization model for tasks with variable execution demand
The analysis of real-time properties of an embedded system usually relies on the worst-case execution times (WCET) of the tasks to be executed. In contrast to that, in real world applications the running time of tasks may vary from execution to execution, e. g. in multimedia applications. The traditional worst-case analysis of the system then returns overly pessimistic estimates of the system performance. In this paper we propose a new effective method to characterize tasks with variable execution requirements, which leads to tighter worst-case bounds on system performance and better use of available resources. We show the applicability of our approach by a detailed study of a multimedia application. 1
and application-based systems—Real-time and embedded systems
We present a analytical framework to identify the tradeoffs and performance impacts associated with different SoC platform configurations in the specific context of implementing multimedia applications. “Configurations ” in this case might include sizes of different on-chip buffers and scheduling mechanisms (or associated parameters) implemented on the different processing elements of the platform. Identifying such tradeoffs is difficult because of the bursty nature of on-chip traffic arising out of multimedia processing and the high variability in their execution requirements, which result in a highly irregular design space. We show that this irregularity in the design space can be precisely captured using an abstraction called variability characterization curves