52 research outputs found

    Simulations of propelling and energy harvesting articulated bodies via vortex particle-mesh methods

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    The emergence and understanding of new design paradigms that exploit flow induced mechanical instabilities for propulsion or energy harvesting demands robust and accurate flow structure interaction numerical models. In this context, we develop a novel two dimensional algorithm that combines a Vortex Particle-Mesh (VPM) method and a Multi-Body System (MBS) solver for the simulation of passive and actuated structures in fluids. The hydrodynamic forces and torques are recovered through an innovative approach which crucially complements and extends the projection and penalization approach of Coquerelle et al. and Gazzola et al. The resulting method avoids time consuming computation of the stresses at the wall to recover the force distribution on the surface of complex deforming shapes. This feature distinguishes the proposed approach from other VPM formulations. The methodology was verified against a number of benchmark results ranging from the sedimentation of a 2D cylinder to a passive three segmented structure in the wake of a cylinder. We then showcase the capabilities of this method through the study of an energy harvesting structure where the stocking process is modeled by the use of damping elements

    Three-dimensional soft streaming

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    Viscous streaming is an efficient rectification mechanism to exploit flow inertia at small scales for fluid and particle manipulation. It typically entails a fluid vibrating around an immersed solid feature that, by concentrating stresses, modulates the emergence of steady flows of useful topology. Motivated by its relevance in biological and artificial settings characterized by soft materials, recent studies have theoretically elucidated, in two dimensions, the impact of body elasticity on streaming flows. Here, we generalize those findings to three dimensions, via the minimal case of an immersed soft sphere. We first improve existing solutions for the rigid sphere limit, by considering previously unaccounted terms. We then enable body compliance, exposing a three-dimensional, elastic streaming process available even in Stokes flows. Such effect, consistent with two-dimensional analyses but analytically distinct, is validated against direct numerical simulations and shown to translate to bodies of complex geometry and topology, paving the way for advanced forms of flow control

    Optimal shapes for anguilliform swimmers at intermediate Reynolds numbers

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    We investigate the optimal morphologies for fast and efficient anguilliform swimmers at intermediate Reynolds numbers, by combining an evolution strategy with three-dimensional viscous vortex methods. We show that anguilliform swimmer shapes enable the trapping and subsequent acceleration of regions of fluid transported along the entire body by the midline travelling wave. A sensitivity analysis of the optimal morphological traits identifies that the width thickness in the anterior of the body and the height of the caudal fin are critical factors for both speed and efficiency. The fastest swimmer without a caudal fin, however, still retains 80 % of its speed, showing that the entire body is used to generate thrust. The optimal shapes share several features with naturally occurring morphologies, but their overall appearances differ. This demonstrates that engineered swimmers can outperform biomimetic swimmers for the criteria considered her
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