85 research outputs found
Optimizing genetic algorithm strategies for evolving networks
This paper explores the use of genetic algorithms for the design of networks,
where the demands on the network fluctuate in time. For varying network
constraints, we find the best network using the standard genetic algorithm
operators such as inversion, mutation and crossover. We also examine how the
choice of genetic algorithm operators affects the quality of the best network
found. Such networks typically contain redundancy in servers, where several
servers perform the same task and pleiotropy, where servers perform multiple
tasks. We explore this trade-off between pleiotropy versus redundancy on the
cost versus reliability as a measure of the quality of the network.Comment: 9 pages, 5 figure
Techniques for noise removal from EEG, EOG and air flow signals in sleep patients
Noise is present in the wide variety of signals obtained from sleep patients.
This noise comes from a number of sources, from presence of extraneous signals
to adjustments in signal amplification and shot noise in the circuits used for
data collection. The noise needs to be removed in order to maximize the
information gained about the patient using both manual and automatic analysis
of the signals. Here we evaluate a number of new techniques for removal of that
noise, and the associated problem of separating the original signal sources.Comment: 9 pages, 3 figure
Fluctuations and noise in cancer development
This paper explores fluctuations and noise in various facets of cancer
development. The three areas of particular focus are the stochastic progression
of cells to cancer, fluctuations of the tumor size during treatment, and noise
in cancer cell signalling. We explore the stochastic dynamics of tumor growth
and response to treatment using a Markov model, and fluctutions in tumor size
in response to treatment using partial differential equations. We also explore
noise within gene networks in cancer cells, and noise in inter-cell signalling.Comment: 11 pages, 6 figure
Gene network analysis and design
Gene networks are composed of many different interacting genes and gene products (RNAs and proteins). They can be thought of as switching regions in n-dimensional space or as mass-balanced signaling networks. Both approaches allow for describing gene networks with the limited quantitative or even qualitative data available. We show how these approaches can be used in modeling the apoptosis gene network that has a vital role in tumor development. The open question is whether engineering changes to this network could be used as a possible cancer treatment
Exploring tradeoffs in pleiotropy and redundancy using evolutionary computing
Evolutionary computation algorithms are increasingly being used to solve
optimization problems as they have many advantages over traditional
optimization algorithms. In this paper we use evolutionary computation to study
the trade-off between pleiotropy and redundancy in a client-server based
network. Pleiotropy is a term used to describe components that perform multiple
tasks, while redundancy refers to multiple components performing one same task.
Pleiotropy reduces cost but lacks robustness, while redundancy increases
network reliability but is more costly, as together, pleiotropy and redundancy
build flexibility and robustness into systems. Therefore it is desirable to
have a network that contains a balance between pleiotropy and redundancy. We
explore how factors such as link failure probability, repair rates, and the
size of the network influence the design choices that we explore using genetic
algorithms.Comment: 10 pages, 6 figure
Methods for Generating Complex Networks with Selected Structural Properties for Simulations: A Review and Tutorial for Neuroscientists
Many simulations of networks in computational neuroscience assume completely homogenous random networks of the Erdös–Rényi type, or regular networks, despite it being recognized for some time that anatomical brain networks are more complex in their connectivity and can, for example, exhibit the “scale-free” and “small-world” properties. We review the most well known algorithms for constructing networks with given non-homogeneous statistical properties and provide simple pseudo-code for reproducing such networks in software simulations. We also review some useful mathematical results and approximations associated with the statistics that describe these network models, including degree distribution, average path length, and clustering coefficient. We demonstrate how such results can be used as partial verification and validation of implementations. Finally, we discuss a sometimes overlooked modeling choice that can be crucially important for the properties of simulated networks: that of network directedness. The most well known network algorithms produce undirected networks, and we emphasize this point by highlighting how simple adaptations can instead produce directed networks
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