733 research outputs found

    Amissibility and Common Belief

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    The concept of ‘fully permissible sets ’ is defined by an algorithm that eliminate strategy subset . It is characterized as choice sets when there is common certain belief of the event that each player prefer one strategy to another if and only if the former weakly dominate the latter on the sets of all opponent strategie or on the union of the choice sets that are deemed possible for the opponent. the concept refines the Dekel-Fudenberg procedure and captures aspects of forward induction.Admissibility; Denkel-Fudenberg; common belief;

    Deductive reasoning in Extensive Games

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    We justify the application to extensive games of the concept of ‘fully permissible sets’, which corresponds to choice sets when there is common certain belief of the event that each player prefer one strategy to another if and only if the former weakly dominates the latter on the set of all opponent strategies or on the union of the choice sets that are deemed possible for the opponent. he e tensive games considered illustrate how our concept yields support to forward induction, without necessarily promoting backward induction.Extensive Game; Deductive reasoning; backward induction

    Legitimacy of Control

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    What is the motivational effect of imposing a minimum effort requirement? Agents may no longer exert voluntary effort but merely meet the requirement. Here, we examine how such hidden costs of control change when control is considered legitimate. We study a principal-agent model where control signals the expectations of the principal and the agent meets these expectations because he is guilt-averse. We conjecture that control is more likely to be considered legitimate (i) if it is not exclusively aimed at a specific agent or (ii) if it protects the endowment of the principal. Given the conjecture, the model predicts that hidden costs are lower when one of the two conditions is met. We experimentally test these predictions and find them confirmed.

    Play to Learn? An Experiment

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    Does playing a game in class improve students' ability to analyze the game using game theory? We report results from an experimental design which allows us to test a series of related hypotheses. We fail to find support for the conjectured learning-enhancing effects and discuss what lessons can be learned substantially and methodologically.

    Blowing the Whistle

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    Leniency clauses, offering cartelists legal immunity if they blow the whistle on each other, is a recent anti-trust innovation. The authorities wish to thwart cartels and promote competition. This effect is not evident, however; whistle-blowing may enforce trust and collusion by providing a tool for cartelists to punish each other. We examine the impact of leniency law, and other rules, theoretically and experimentally.Anti-trust, leniency, immunity, amnesty, blow the whistle, cartels,price competition, Bertrand model, experiment, communication

    The Framing of Games and the Psychology of Play

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    Psychological game theory can help provide a rational choice explanation of framing effects; frames influence beliefs, beliefs influence motivations. We explain this theoretically, and explore the empirical relevance experimentally. In a 2×2 design of one-shot public good games we show that frames affect subject’s first- and second-order beliefs, and contributions. From a psychological game-theoretic framework we derive two mutually compatible hypotheses about guilt aversion and reciprocity under which contributions are related to second- and first-order beliefs, respectively. Our results are consistent with either.Framing, psychological games, guilt aversion, reciprocity, public good games, voluntary cooperation

    Lies in Disguise. An experimental study on cheating

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    In this paper we present a new design which allows us to draw inferences on the distribution of lying behavior among the population. Participants received a dice in order to determine their payoff anonymously. Whatever they reported to have rolled, they received as payoff. 39% of the subjects were honest and maximally 22% of them were lying completely. Interestingly we found subjects who lied but who did not maximize their income by doing so. Using additional experiments, we can show that a compelling explanation for this behavior is the desire to maintain a favorable self-concept, including honesty and non-greediness.Lie detection, honesty, deception, experimental design

    The Framing of Games and the Psychology of Strategic Choice

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    Psychological game theory can provide a rational choice explanation of framing effects; frames influence beliefs, and beliefs influence motivations. We explain this point theoretically, and explore its empirical relevance experimentally. In a 2×2-factorial framing design of one-shot public good experiments we show that frames affect subject’s first- and second-order beliefs, and contributions. From a psychological game-theoretic framework we derive two mutually compatible hypotheses about guilt aversion and reciprocity under which contributions are related to second- and first-order beliefs, respectively. Our results are consistent with either.Framing; psychological games; guilt aversion; reciprocity; public good games; voluntary cooperation
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