6 research outputs found

    Office Hours: An Honors First-Year Experience Assignment

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    An assignment tasks students with scheduling, preparing for, and reflecting on the experience of meeting with a professor during office hours. Student expectations and experiences are presented

    Health and Wellness: An Honors First-Year Experience Assignment in Response to the Pandemic

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    Responding to pervasive mental and physical stresses of the COVID-19 crisis, the author assigns first-year students various routine wellness practices for one hour each week along with requisite reflective writing exercises. Student expectations, experiences, and outcomes are presented

    Character Creation: Gamification and Identity

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    Office Hours: An Honors First-Year Experience Assignment

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    An assignment tasks students with scheduling, preparing for, and reflecting on the experience of meeting with a professor during office hours. Student expectations and experiences are presented

    Children\u27s Video Games as Interactive Racialization

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    Cathlena Martin explores in her paper Children\u27s Video Games as Interactive Racialization selected children\u27s video games. Martin argues that children\u27s video games often act as reinforcement for the games\u27 television and film counterparts and their racializing characteristics and features. In Martin\u27s analysis the video games discussed represent media through which to analyze racial identities and ideologies. In making the case for positive female minority leads in children\u27s video games, Martin examines the games and franchises of Rugrats and Dora the Explorer. She argues that the influx of games with a greater diversity of minority female characters has only been a recent phenomenon in game production -- since 2002 -- and holds a strong correlation with the medium of television
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