3 research outputs found

    Height Simulation in a Virtual Reality CAVE System: Validity of Fear Responses and Effects of an Immersion Manipulation

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    Acrophobia is characterized by intense fear in height situations. Virtual reality (VR) can be used to trigger such phobic fear, and VR exposure therapy (VRET) has proven effective for treatment of phobias, although it remains important to further elucidate factors that modulate and mediate the fear responses triggered in VR. The present study assessed verbal and behavioral fear responses triggered by a height simulation in a 5-sided cave automatic virtual environment (CAVE) with visual and acoustic simulation and further investigated how fear responses are modulated by immersion, i.e., an additional wind simulation, and presence, i.e., the feeling to be present in the VE. Results revealed a high validity for the CAVE and VE in provoking height related self-reported fear and avoidance behavior in accordance with a trait measure of acrophobic fear. Increasing immersion significantly increased fear responses in high height anxious (HHA) participants, but did not affect presence. Nevertheless, presence was found to be an important predictor of fear responses. We conclude that a CAVE system can be used to elicit valid fear responses, which might be further enhanced by immersion manipulations independent from presence. These results may help to improve VRET efficacy and its transfer to real situations

    Evacuation travel paths in virtual reality experiments for tunnel safety analysis

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    A case study on the analysis of evacuation travel paths in virtual reality (VR) tunnel fire experiments is presented to increase the understanding on evacuation behaviour. A novel method based on the study of the parametric equations of the occupants’ evacuation travel paths using vector operators inspired by functional analysis theory and the new concept of interaction areas (IAs) is introduced. IAs are presented and calculated in order to represent the distance of an occupant from a reference point (e.g., an emergency exit, the fire source, etc.) over time. The method allows comparisons of travel paths between experimental groups as well as comparisons with reference paths (e.g. user-defined paths, real-world paths, etc.). Results show that a common assumption employed by evacuation models (the use of a hypothetical path based on the shortest distance) may be an over-simplistic approximation of the evacuation paths

    Social influence on route choice in a virtual reality tunnel fire

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    Introduction Evacuation from tunnel fire emergencies requires quick decision-making and swift action from the tunnel occupants. Social influence (SI) has been identified as an important factor in evacuation. Methods Two experimental groups were immersed into a virtual road tunnel fire. In the SI group participants saw a virtual agent moving on the shortest route to the nearest emergency exit. In the control group, participants were alone. Destination and exit choices were analyzed using functional analysis and inferential statistics. Results SI affected route choice during evacuation but not destination choice: There were no group differences regarding destination choice. Participants in the SI group were more likely to choose a route similar to the virtual agent. Participants in the control group were more likely to choose a longer route along the tunnel walls. Discussion Social influence does not only affect behavior activation but also more subtle choices, such as route choice, during evacuation
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