13 research outputs found
The Momo Challenge: measuring the extent to which YouTube portrays harmful and helpful depictions of a suicide game
Suicide is the second leading cause of death among adolescents (15 to 29 years), who are in a life stage of exceptional vulnerability and susceptibility to depictions of non-suicidal self-injury and suicide. Allegedly, the suicide game Momo Challenge used this vulnerability to demand their players to perform self-harming dares and, ultimately, commit suicide. This study gives insight into the content, engagement rates and community formation of Momo Challenge videos on YouTube. We combine a network analysis (n = 209) with a manual content analysis of the videos (n = 105; 50%). Results show that more than two thirds of the videos include some form of harmful depiction. In addition, videos with a higher extent of harmful depictions are more likely to be engaged with, e.g., through likes (ρ = 0.332, p < 0.001). We discuss how YouTube has responded to the challenge and which implications arise for practice and theory
COVID-19 pandemic, government responses, and public mental health: investigating consequences through crisis hotline calls in two countries
Woran erinnern sich Menschen bei medialen Suizidfällen und welche Rolle spielt dabei Empathie mit den Suizidenten? Empirische Befunde zur evidenzbasierten Suizidprävention
Investigating suicide-related subliminal messages on Instagram: a frame-by-frame analysis of video posts
Verantwortungsvolle Berichterstattung über Suizide: Forschungsüberblick und Empfehlungen für die journalistische Praxis
Increasing adherence to media guidelines on responsible reporting on suicide: suggestions from qualitative interviews with German journalists
#suizid: zur Darstellung von Suizid in sozialen Netzwerken und den möglichen Auswirkungen auf Jugendliche
Increasing Adherence to Media Guidelines on Responsible Reporting on Suicide: Suggestions from Qualitative Interviews with German Journalists
status: publishe