1 research outputs found
Using an Educational IoT Lab Kit and Gamification for Energy Awareness in European Schools
The use of maker community tools and IoT technologies inside classrooms is
spreading in an increasing number of education and science fields. GAIA is a
European research project focused on achieving behavior change for
sustainability and energy awareness in schools. In this work, we report on how
a large IoT deployment in a number of educational buildings and real-world data
from this infrastructure, are utilized to support a "maker" lab kit activity
inside the classroom, together with a serious game. We also provide some
insights to the integration of these activities in the school curriculum, along
with a discussion on our feedback so far from a series of workshop activities
in a number of schools. Our initial results show strong acceptance by the
school community.Comment: This is the submitted preprint version of a paper published in the
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