The use of maker community tools and IoT technologies inside classrooms is
spreading in an increasing number of education and science fields. GAIA is a
European research project focused on achieving behavior change for
sustainability and energy awareness in schools. In this work, we report on how
a large IoT deployment in a number of educational buildings and real-world data
from this infrastructure, are utilized to support a "maker" lab kit activity
inside the classroom, together with a serious game. We also provide some
insights to the integration of these activities in the school curriculum, along
with a discussion on our feedback so far from a series of workshop activities
in a number of schools. Our initial results show strong acceptance by the
school community.Comment: This is the submitted preprint version of a paper published in the
FabLearn Europe'18 conferenc