21 research outputs found

    Enfoque asociativo para la selección de rasgos

    No full text
    En este trabajo de tesis se presenta el enfoque asociativo para la selección de rasgos, que constituye un nuevo modelo para reducir la dimensionalidad de los patrones que conforman el conjunto fundamental, el cual surge al tomar elementos de dos ramas importantes del reconocimiento de patrones. Por un lado, se toma como punto de partida el modelo de Clasificación Hibrida con Enmascaramiento (HCM por sus siglas en inglés) y por otro lado, el concepto de verosimilitud, tomado de la Teoría de Decisión Bayesiana. El nuevo modelo exhibe un desempeño experimental competitivo, al ser comparado con otros importantes clasificadores de patrones descritos en la literatura actual

    Implementación de los modelos alfa-beta con lógica reconfigurable

    No full text
    Maestría en Ciencias en Ingeniería de Cómputo con especialidad en Sistemas Digitale

    Sustainable Circular Micro Index for Evaluating Virtual Substitution Using Machine Learning with the Path Planning Problem as a Case Study

    No full text
    Due to the problems resulting from the COVID-19 pandemic, for example, semiconductor supply shortages impacting the technology industry, micro-, small-, and medium-sized enterprises have been affected because the profitability of their business models depends on market stability. Therefore, it is essential to propose alternatives to mitigate the various consequences, such as the high costs. One attractive alternative is to replace the physical elements using resource-limited devices powered by machine learning. Novel features can improve the embedded devices’ (such as old smartphones) ability to perceive an environment and be incorporated in a circular model. However, it is essential to measure the impact of substituting the physical elements employing an approach of a sustainable circular economy. For this reason, this paper proposes a sustainable circular index to measure the impact of the substitution of a physical element by virtualization. The index is composed of five dimensions: economic, social, environmental, circular, and performance. In order to describe this index, a case study was employed to measure the path-planning generator for micro aerial vehicles developed using virtual simulation using machine-learning methods. The proposed index allows considering virtualization to extend the life cycle of devices with limited resources based on suggested criteria. Thus, a smartphone and the Jetson nano board were analyzed as replacements of specialized sensors in controlled environments

    Interoperability between Real and Virtual Environments Connected by a GAN for the Path-Planning Problem

    No full text
    Path planning is a fundamental issue in robotic systems because it requires coordination between the environment and an agent. The path-planning generator is composed of two modules: perception and planning. The first module scans the environment to determine the location, detect obstacles, estimate objects in motion, and build the planner module’s restrictions. On the other hand, the second module controls the flight of the system. This process is computationally expensive and requires adequate performance to avoid accidents. For this reason, we propose a novel solution to improve conventional robotic systems’ functions, such as systems having a small-capacity battery, a restricted size, and a limited number of sensors, using fewer elements. A navigation dataset was generated through a virtual simulator and a generative adversarial network to connect the virtual and real environments under an end-to-end approach. Furthermore, three path generators were analyzed using deep-learning solutions: a deep convolutional neural network, hierarchical clustering, and an auto-encoder. Since the path generators share a characteristic vector, transfer learning approaches complex problems by using solutions with fewer features, minimizing the costs and optimizing the resources of conventional system architectures, thus improving the limitations with respect to the implementation in embedded devices. Finally, a visualizer applying augmented reality was used to display the path generated by the proposed system

    Sustainable Circular Micro Index for Evaluating Virtual Substitution Using Machine Learning with the Path Planning Problem as a Case Study

    No full text
    Due to the problems resulting from the COVID-19 pandemic, for example, semiconductor supply shortages impacting the technology industry, micro-, small-, and medium-sized enterprises have been affected because the profitability of their business models depends on market stability. Therefore, it is essential to propose alternatives to mitigate the various consequences, such as the high costs. One attractive alternative is to replace the physical elements using resource-limited devices powered by machine learning. Novel features can improve the embedded devices’ (such as old smartphones) ability to perceive an environment and be incorporated in a circular model. However, it is essential to measure the impact of substituting the physical elements employing an approach of a sustainable circular economy. For this reason, this paper proposes a sustainable circular index to measure the impact of the substitution of a physical element by virtualization. The index is composed of five dimensions: economic, social, environmental, circular, and performance. In order to describe this index, a case study was employed to measure the path-planning generator for micro aerial vehicles developed using virtual simulation using machine-learning methods. The proposed index allows considering virtualization to extend the life cycle of devices with limited resources based on suggested criteria. Thus, a smartphone and the Jetson nano board were analyzed as replacements of specialized sensors in controlled environments

    ENFOQUE ASOCIATIVO PARA LA SELECCIÓN DE RASGOS

    No full text
    En este trabajo de tesis se presenta el Enfoque Asociativo para la Selecci¶on de Rasgos, que constituye un nuevo modelo para reducir la dimensionalidad de los patrones que conforman el conjunto fundamental, el cual surge al tomar elementos de dos ramas importantes del reconocimiento de patrones. Por un lado, se toma como punto de partida el modelo de Clasi¯caci¶on Hibrida con Enmascaramiento (HCM por sus siglas en ingl¶es) y por otro lado, el concepto de verosimilitud, tomado de la Teor¶³a de Decisi¶on Bayesiana. El nuevo modelo exhibe un desempe~no experimental competitivo, al ser comparado con otros importantes clasi¯cadores de patrones descritos en la literatura actual

    Neurona artificial de McCulloch & Pitts

    No full text
    Maestría en Ciencias de la Computació

    Path Generator with Unpaired Samples Employing Generative Adversarial Networks

    No full text
    Interactive technologies such as augmented reality have grown in popularity, but specialized sensors and high computer power must be used to perceive and analyze the environment in order to obtain an immersive experience in real time. However, these kinds of implementations have high costs. On the other hand, machine learning has helped create alternative solutions for reducing costs, but it is limited to particular solutions because the creation of datasets is complicated. Due to this problem, this work suggests an alternate strategy for dealing with limited information: unpaired samples from known and unknown surroundings are used to generate a path on embedded devices, such as smartphones, in real time. This strategy creates a path that avoids virtual elements through physical objects. The authors suggest an architecture for creating a path using imperfect knowledge. Additionally, an augmented reality experience is used to describe the generated path, and some users tested the proposal to evaluate the performance. Finally, the primary contribution is the approximation of a path produced from a known environment by using an unpaired dataset

    Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments

    No full text
    Increasingly, robotic systems require a level of perception of the scenario to interact in real-time, but they also require specialized equipment such as sensors to reach high performance standards adequately. Therefore, it is essential to explore alternatives to reduce the costs for these systems. For example, a common problem attempted by intelligent robotic systems is path planning. This problem contains different subsystems such as perception, location, control, and planning, and demands a quick response time. Consequently, the design of the solutions is limited and requires specialized elements, increasing the cost and time development. Secondly, virtual reality is employed to train and evaluate algorithms, generating virtual data. For this reason, the virtual dataset can be connected with the authentic world through Generative Adversarial Networks (GANs), reducing time development and employing limited samples of the physical world. To describe the performance, metadata information details the properties of the agents in an environment. The metadata approach is tested with an augmented reality system and a micro aerial vehicle (MAV), where both systems are executed in an authentic environment and implemented in embedded devices. This development helps to guide alternatives to reduce resources and costs, but external factors limit these implementations, such as the illumination variation, because the system depends on only a conventional camera

    Building a Realistic Virtual Simulator for Unmanned Aerial Vehicle Teleoperation

    No full text
    Unmanned Aerial Vehicles (UAVs) support humans in performing an increasingly varied number of tasks. UAVs need to be remotely operated by a human pilot in many cases. Therefore, pilots require repetitive training to master the UAV movements. Nevertheless, training with an actual UAV involves high costs and risks. Fortunately, simulators are alternatives to face these difficulties. However, existing simulators lack realism, do not present flight information intuitively, and sometimes do not allow natural interaction with the human operator. This work addresses these issues through a framework for building realistic virtual simulators for the human operation of UAVs. First, the UAV is modeled in detail to perform a dynamic simulation in this framework. Then, the information of the above simulation is utilized to manipulate the elements in a virtual 3D operation environment developed in Unity 3D. Therefore, the interaction with the human operator is introduced with a proposed teleoperation algorithm and an input device. Finally, a meta-heuristic optimization procedure provides realism to the simulation. In this procedure, the flight information obtained from an actual UAV is used to optimize the parameters of the teleoperation algorithm. The quadrotor is adopted as the study case to show the proposal’s effectiveness
    corecore