2 research outputs found
Stavovi studenata prema primjeni mobilne proŔirene stvarnosti u visokom obrazovanju
Virtual (VR) and augmented reality (AR) have emerged from the
framework of academic and industrial laboratories and have
acquired global attention. Currently, the focus shifted from the
technologies themselves to finding adequate teaching and
learning applications. In this paper, the students\u27 attitudes toward
the application of mobile AR (MAR) in higher education (HE)
were researched (with a focus on augmented textbooks). The
results showed that the students have a mostly positive attitude,
and it is concluded that there was no statistically significant
difference between the STEM (science, technology, engineering,
and mathematics) and non-STEM students\u27 opinions regarding
this topic. Based on the results, the further research and
integration of this technology into HE settings can be suggested.Virtualna i proŔirena stvarnost izaŔle su iz okvira
akademskih i industrijskih laboratorija i stekle su globalnu
pozornost. TrenutaÄno se fokus pomaknuo sa samih
tehnologija prema pronalaženju odgovarajuÄe primjene u
pouÄavanju i uÄenju. U ovom radu istraživani su stavovi
studenata o primjeni mobilne proŔirene stvarnosti u visokom
obrazovanju (s naglaskom na augmentiranim udžbenicima). Rezultati su pokazali da studenti imaju uglavnom pozitivan
stav, a zakljuÄeno je i da ne postoji statistiÄki znaÄajna
razlika u miÅ”ljenju izmeÄu STEM (znanost, tehnologija,
inženjerstvo i matematika) i ne-STEM studenata o ovoj temi.
Na temelju rezultata istraživanja mogu se predložiti daljnja
istraživanja i integracija ove tehnologije u postavke visokog
obrazovanja
Possible Application of Virtual Reality in Geography Teaching
Abstract
Virtual reality represents simulated three-dimensional environment created by hardware and software, which providing realistic experience and possibility of interaction to the end-user. Benefits provided by immersive virtual reality in educational setting were recognised in the past decades, however mass application was left out due to the lack of development and high price. Intensive development of new platforms and virtual reality devices in the last few years started up with Oculus Rift, and subsequently accelerated in the year 2014 by occurrence of Google Cardboard. Nowadays, for the first time in history, immersive virtual reality is available to millions of people. In the mid 2015 Google commenced developing Expeditions Pioneer Program aiming to massively utilise the Google Cardboard platform in education. Expeditions and other VR apps can enhance geography teaching and learning. Realistic experience acquired by utilisation of virtual reality in teaching process significantly overcome possibilities provided by images and illustrations in the textbook. Besides literature review on usage of virtual reality in education this paper presents suggestion of VR mobile apps that can be used together with the Google Cardboard head mounted displays (HMDs) in geography classes, thereby emphasising advantages and disadvantages as well as possible obstacles which may occur in introducing the immersive virtual reality in the educational process