11 research outputs found

    Radicalization Leading to Violence: A Test of the 3N Model

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    The present research examines the social cognitive processes underlying ideologically-based violence through the lens of the 3N model of radicalization. To test this theory, we introduce two new psychometric instruments—a social alienation and a support for political violence scale—developed in collaboration with 13 subject matter experts on terrorism. Using these instruments, we test the theory's hypotheses in four different cultural settings. In Study 1, Canadians reporting high levels of social alienation (Need) expressed greater support for political violence (Narrative), which in turn positively predicted wanting to join a radical group (Network), controlling for other measures related to political violence. Study 2a and 2b replicated these findings in Pakistan and in Spain, respectively. Using an experimental manipulation of social alienation, Study 3 extended these findings with an American sample and demonstrated that moral justification is one of the psychological mechanisms linking social alienation to supporting political violence. Implications and future directions for the psychology of terrorism are discussed

    On passion and moral behavior in achievement settings: The mediating role of pride

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    The Dualistic Model of Passion (Vallerand et al., 2003) distinguishes two types of passion: harmonious passion (HP) and obsessive passion (OP) that predict adaptive and less adaptive outcomes, respectively. In the present research, we were interested in understanding the role of passion in the adoption of moral behavior in achievement settings. It was predicted that the two facets of pride (authentic and hubristic; Tracy & Robins, 2007) would mediate the passion-moral behavior relationship. Specifically, because people who are passionate about a given activity are highly involved in it, it was postulated that they should typically do well and thus experience high levels of pride when engaged in the activity. However, it was also hypothesized that while both types of passion should be conducive to authentic pride, only OP should lead to hubristic pride. Finally, in line with past research on pride (Carver, Sinclair, & Johnson, 2010; Tracy et al., 2009), only hubristic pride was expected to negatively predict moral behavior, while authentic pride was expected to positively predict moral behavior. Results of two studies conducted with paintball players (N=163, Study 1) and athletes (N=296, Study 2) supported the proposed model. Future research directions are discussed in light of the Dualistic Model of Passion

    The James Webb Space Telescope Mission

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    Twenty-six years ago a small committee report, building on earlier studies, expounded a compelling and poetic vision for the future of astronomy, calling for an infrared-optimized space telescope with an aperture of at least 4m4m. With the support of their governments in the US, Europe, and Canada, 20,000 people realized that vision as the 6.5m6.5m James Webb Space Telescope. A generation of astronomers will celebrate their accomplishments for the life of the mission, potentially as long as 20 years, and beyond. This report and the scientific discoveries that follow are extended thank-you notes to the 20,000 team members. The telescope is working perfectly, with much better image quality than expected. In this and accompanying papers, we give a brief history, describe the observatory, outline its objectives and current observing program, and discuss the inventions and people who made it possible. We cite detailed reports on the design and the measured performance on orbit.Comment: Accepted by PASP for the special issue on The James Webb Space Telescope Overview, 29 pages, 4 figure

    An Attachment Theory Perspective in the Examination of Relational Processes Associated With Coach-Athlete Dyads

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    The aim of the current study was to examine actor and partner effects of (a) athletes' and coaches' attachment styles (avoidant and anxious) on the quality of the coach-athlete relationship, and (b) athletes' and coaches' quality of the coach-athlete relationship on relationship satisfaction employing the actor-partner interdependence mode

    Analyse Préliminaire des Qualités Psychométriques d’une Version Française du Work Design Questionnaire

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    International audienceThe Work Design Questionnaire (Morgeson & Humphrey, 2006) assesses numerous work characteristics. The present research was designed to assess the psychometric properties of a French version of this tool (i.e., WDQ-F) through the following analyses: confirmatory factor analysis, reliability, and nomological validity with work satisfaction, engagement and burnout. In Studies 1 and 2, results of confirmatory factor analyses showed that the fit indices for the 21-dimension model were poor and that seven items displayed low factor loadings. In Study 2, results showed that a reduced version of the WDQ-F (71 items) demonstrated better psychometric properties than the 77-item version of the questionnaire. In addition, correlation analyses provided support for the nomological validity of the WDQ-F.Le Work Design Questionnaire (Morgeson & Humphrey, 2006) permet l’évaluation de nombreuses dimensions professionnelles. La présente recherche avait pour objectif d’examiner les qualités psychométriques d’une version française de cet outil (i.e., le WDQ-F) à l’aide des analyses suivantes : analyse factorielle confirmatoire, cohérence interne et validité nomologique avec la satisfaction, l’engagement et l’épuisement professionnel. Dans les études 1 et 2, les résultats des analyses factorielles confirmatoires ont montré que les indices d’ajustement du modèle en 21 facteurs étaient peu satisfaisants et sept items avaient une faible saturation factorielle. Dans la seconde étude, les résultats ont révélé qu’une version raccourcie du WDQ-F (71 items) présentaient de meilleures qualités psychométriques que la version en 77 items. Des analyses de corrélation ont également confirmé la validité nomologique du WDQ-F

    Beyond goal commitment: how expectancy shapes means evaluation

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    This article examines how expectancy of goal achievement influences the perceived instrumentality of means to a focal goal, above and beyond the influence of goal commitment. Based on goal-systems theory (Kruglanski et al., 2002, 2013), the present research found that expectancy of goal achievement positively predicts the perceived instrumentality of multifinal means, which compound value by fulfilling several goals simultaneously, and negatively predicts perceived instrumentality of counterfinal means, which afford greater expectancy of attaining a given goal, but are detrimental to alternative goals. Study 1 found correlational and Study 2 experimental evidence of this phenomenon. Study 3 evinced that expectancy of goal achievement was associated with the number of multifinal and counterfinal means generated for goal pursuit. Study 4 found that expectancy predicted whether people select to engage in multifinal (vs. counterfinal) means. Lastly, Study 5 demonstrated that concern for desirability versus feasibility is the mediating process whereby expectancy influences perceived means instrumentality

    Self-Determination Theory in HCI Games Research: Current Uses and Open Questions

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    Self-Determination Theory (SDT), a major psychological theory of human motivation, has become increasingly popular in Human-Computer Interaction (HCI) research on games and play. However, it remains unclear how SDT has advanced HCI games research, or how HCI games scholars engage with the theory. We reviewed 110 CHI and CHI PLAY papers that cited SDT to gain a better understanding of the ways the theory has contributed to HCI games research. We find that SDT, and in particular, the concepts of need satisfaction and intrinsic motivation, have been widely applied to analyse the player experience and inform game design. Despite the popularity of SDT-based measures, however, prominent core concepts and mini-theories are rarely considered explicitly, and few papers engage with SDT beyond descriptive accounts. We highlight conceptual gaps at the intersection of SDT and HCI games research, and identify opportunities for SDT propositions, concepts, and measures to more productively inform future work.Peer reviewe
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