27,051 research outputs found
Sketch-based virtual human modelling and animation
Animated virtual humans created by skilled artists play a remarkable role in todayâs public entertainment. However, ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. We developed a new method and a novel sketching interface, which enable anyone who can draw to âsketch-outâ 3D virtual humans and animation.
We devised a âStick FigureFleshing-outSkin Mappingâ graphical pipeline, which decomposes the complexity of figure drawing and considerably boosts the modelling and animation efficiency. We developed a gesture-based method for 3D pose reconstruction from 2D stick figure drawings. We investigated a âCreative Model-based Methodâ, which performs a human perception process to transfer usersâ 2D freehand sketches into 3D human bodies of various body sizes, shapes and fat distributions. Our current system supports character animation in various forms including articulated figure animation, 3D mesh model animation, and 2D contour/NPR animation with personalised drawing styles. Moreover, this interface also supports sketch-based crowd animation and 2D storyboarding of 3D multiple character interactions. A preliminary user study was conducted to support the overall system design. Our system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes
Sketching-out virtual humans: From 2d storyboarding to immediate 3d character animation
Virtual beings are playing a remarkable role in todayâs public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. In this paper, we present a fast and intuitive storyboarding interface, which enables users to sketch-out 3D virtual humans, 2D/3D animations, and character intercommunication. We devised an intuitive âstick figurefleshing-outskin mappingâ graphical animation pipeline, which realises the whole process of key framing, 3D pose reconstruction, virtual human modelling, motion path/timing control, and the final animation synthesis by almost pure 2D sketching. A âcreative model-based methodâ is developed, which emulates a human perception process, to generate the 3D human bodies of variational sizes, shapes, and fat distributions. Meanwhile, our current system also supports the sketch-based crowd animation and the storyboarding of the 3D multiple character intercommunication. This system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes
Sketching-out virtual humans: A smart interface for human modelling and animation
In this paper, we present a fast and intuitive interface for sketching out
3D virtual humans and animation. The user draws stick figure key frames first and
chooses one for âfleshing-outâ with freehand body contours. The system
automatically constructs a plausible 3D skin surface from the rendered figure, and
maps it onto the posed stick figures to produce the 3D character animation. A
âcreative model-based methodâ is developed, which performs a human perception
process to generate 3D human bodies of various body sizes, shapes and fat
distributions. In this approach, an anatomical 3D generic model has been created with
three distinct layers: skeleton, fat tissue, and skin. It can be transformed sequentially
through rigid morphing, fatness morphing, and surface fitting to match the original
2D sketch. An auto-beautification function is also offered to regularise the 3D
asymmetrical bodies from usersâ imperfect figure sketches. Our current system
delivers character animation in various forms, including articulated figure animation,
3D mesh model animation, 2D contour figure animation, and even 2D NPR animation
with personalised drawing styles. The system has been formally tested by various
users on Tablet PC. After minimal training, even a beginner can create vivid virtual
humans and animate them within minutes
Anomaly Detection for Science DMZs Using System Performance Data
Science DMZs are specialized networks that enable large-scale distributed scientific research, providing efficient and guaranteed performance while transferring large amounts of data at high rates. The high-speed performance of a Science DMZ is made viable via data transfer nodes (DTNs), therefore they are a critical point of failure. DTNs are usually monitored with network intrusion detection systems (NIDS). However, NIDS do not consider system performance data, such as network I/O interrupts and context switches, which can also be useful in revealing anomalous system performance potentially arising due to external network based attacks or insider attacks. In this paper, we demonstrate how system performance metrics can be applied towards securing a DTN in a Science DMZ network. Specifically, we evaluate the effectiveness of system performance data in detecting TCP-SYN flood attacks on a DTN using DBSCAN (a density-based clustering algorithm) for anomaly detection. Our results demonstrate that system interrupts and context switches can be used to successfully detect TCP-SYN floods, suggesting that system performance data could be effective in detecting a variety of attacks not easily detected through network monitoring alone
Delay-dependent robust stability of stochastic delay systems with Markovian switching
In recent years, stability of hybrid stochastic delay systems, one of the important issues in the study of stochastic systems, has received considerable attention. However, the existing results do not deal with the structure of the diffusion but estimate its upper bound, which induces conservatism. This paper studies delay-dependent robust stability of hybrid stochastic delay systems. A delay-dependent criterion for robust exponential stability of hybrid stochastic delay systems is presented in terms of linear matrix inequalities (LMIs), which exploits the structure of the diffusion. Numerical examples are given to verify the effectiveness and less conservativeness of the proposed method
Neutron spin polarization in strong magnetic fields
The effects of strong magnetic fields on the inner crust of neutron stars are
investigated after taking into account the anomalous magnetic moments of
nucleons. Energy spectra and wave functions for protons and neutrons in a
uniform magnetic field are provided. The particle spin polarizations and the
yields of protons and neutrons are calculated in a free Fermi gas model.
Obvious spin polarization occurs when G for protons and
G for neutrons, respectively. It is shown that the neutron spin
polarization depends solely on the magnetic field strength.Comment: Replaced by the revised version; 10 pages, including 3 eps figure
Neutron star matter in the quark-meson coupling model in strong magnetic fields
The effects of strong magnetic fields on neutron star matter are investigated
in the quark-meson coupling (QMC) model. The QMC model describes a nuclear
many-body system as nonoverlapping MIT bags in which quarks interact through
self-consistent exchange of scalar and vector mesons in the mean-field
approximation. The results of the QMC model are compared with those obtained in
a relativistic mean-field (RMF) model. It is found that quantitative
differences exist between the QMC and RMF models, while qualitative trends of
the magnetic field effects on the equation of state and composition of neutron
star matter are very similar.Comment: 16 pages, 4 figure
Constraints on the average magnetic field strength of relic radio sources 0917+75 and 1401-33 from XMM-Newton observations
We observed two relic radio sources, 0917+75 and 1401-33, with the XMM-Newton
X-ray observatory. We did not detect any X-ray emission, thermal or
non-thermal, in excess of the local background level from either target. This
imposes new upper limits on the X-ray flux due to inverse Compton scattering of
photons from the cosmic microwave background by relativistic electrons in the
relic sources, and new lower limits on the magnetic field strength from the
relative strength of the radio and X-ray emission. The combination of radio and
X-ray observations provides a measure of the magnetic field independent of
equipartition or minimum energy assumptions. Due to increasing sensitivity of
radio observations, the known population of cluster relics has been growing;
however, studies of non-thermal X-ray emission from relics remain scarce. Our
study adds to the small sample of relics studied in X-rays. In both relics, our
field strength lower limits are slightly larger than estimates of the
equipartition magnetic field.Comment: 11 pages, 5 figures. Accepted by MNRA
Discrete Razumikhin-type technique and stability of the Euler-Maruyama method to stochastic functional differential equations
A discrete stochastic Razumikhin-type theorem is established to investigate whether the Euler--Maruyama (EM) scheme can reproduce the moment exponential stability of exact solutions of stochastic functional differential equations (SFDEs). In addition, the Chebyshev inequality and the Borel-Cantelli lemma are applied to show the almost sure stability of the EM approximate solutions of SFDEs. To show our idea clearly, these results are used to discuss stability of numerical solutions of two classes of special SFDEs, including stochastic delay differential equations (SDDEs) with variable delay and stochastically perturbed equations
Imprinted Networks as Chiral Pumps
We investigate the interaction between a chirally imprinted network and a
solvent of chiral molecules. We find, a liquid crystalline polymer network is
preferentially swollen by one component of a racemic solvent. This ability to
separate is linked to the chiral order parameter of the network, and can be
reversibly controlled via temperature or a mechanical deformation. It is
maximal near the point at which the network loses its imprinted structure. One
possible practical application of this effect would be a mechanical device for
sorting mixed chiral molecules.Comment: 4 pages, 5 figure
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