3,710 research outputs found
A (7/2)-Approximation Algorithm for Guarding Orthogonal Art Galleries with Sliding Cameras
Consider a sliding camera that travels back and forth along an orthogonal
line segment inside an orthogonal polygon with vertices. The camera
can see a point inside if and only if there exists a line segment
containing that crosses at a right angle and is completely contained in
. In the minimum sliding cameras (MSC) problem, the objective is to guard
with the minimum number of sliding cameras. In this paper, we give an
-time -approximation algorithm to the MSC problem on any
simple orthogonal polygon with vertices, answering a question posed by Katz
and Morgenstern (2011). To the best of our knowledge, this is the first
constant-factor approximation algorithm for this problem.Comment: 11 page
On -Guarding Thin Orthogonal Polygons
Guarding a polygon with few guards is an old and well-studied problem in
computational geometry. Here we consider the following variant: We assume that
the polygon is orthogonal and thin in some sense, and we consider a point
to guard a point if and only if the minimum axis-aligned rectangle spanned
by and is inside the polygon. A simple proof shows that this problem is
NP-hard on orthogonal polygons with holes, even if the polygon is thin. If
there are no holes, then a thin polygon becomes a tree polygon in the sense
that the so-called dual graph of the polygon is a tree. It was known that
finding the minimum set of -guards is polynomial for tree polygons, but the
run-time was . We show here that with a different approach
the running time becomes linear, answering a question posed by Biedl et al.
(SoCG 2011). Furthermore, the approach is much more general, allowing to
specify subsets of points to guard and guards to use, and it generalizes to
polygons with holes or thickness , becoming fixed-parameter tractable in
.Comment: 18 page
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