491 research outputs found

    Discrete particle simulation of the homogeneous fluidization of Geldart A particles

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    The homogeneous fluidization of Geldart A particles has been studied with a 2D soft-sphere discrete particle model. We find that the homogeneous fluidization regime represents a quasi-equilibrium state where the force balance exists at the macroscopic-level, but not at the level of individual particles. The velocity fluctuation of particles is an exponential function of the squared superficial gas velocity in the homogeneous fluidization regime, not a linear function as found by\ud Cody et al

    Air-induced inverse Chladni patterns

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    When very light particles are sprinkled on a resonating horizontal plate, inverse Chladni patterns are formed. Instead of going to the nodal lines of the plate, where they would form a standard Chladni pattern, the particles are dragged to the antinodes by the air currents induced by the vibration of the plate. Here we present a detailed picture of the mechanism using numerical simulations involving both the particles and the air. Surprisingly, the time-averaged Eulerian velocity, commonly used in these type of problems, does not explain the motion of the particles: it even has the opposite direction, towards the nodal lines. The key to the inverse Chladni patterning is found in the averaged velocity of a tracer particle moving along with the air: this Lagrangian velocity, averaged over a vibration cycle, is directed toward the antinodes. The Chladni plate thus provides a unique example of a system in which the Eulerian and Lagrangian velocities point in opposite direction

    The prognostic value of the hamstring outcome score to predict the risk of hamstring injuries

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    OBJECTIVES: Hamstring injuries are common among soccer players. The hamstring outcome score (HaOS) might be useful to identify amateur players at risk of hamstring injury. Therefore the aims of this study were: To determine the association between the HaOS and prior and new hamstring injuries in amateur soccer players, and to determine the prognostic value of the HaOS for identifying players with or without previous hamstring injuries at risk of future injury. DESIGN: Cohort study. METHODS: HaOS scores and information about previous injuries were collected at baseline and new injuries were prospectively registered during a cluster-randomized controlled trial involving 400 amateur soccer players. Analysis of variance and t-tests were used to determine the association between the HaOS and previous and new hamstring injury, respectively. Logistic regression analysis indicated the prognostic value of the HaOS for predicting new hamstring injuries. RESULTS: Analysis of data of 356 players indicated that lower HaOS scores were associated with more previous hamstring injuries (F=17.4; p=0.000) and that players with lower HaOS scores sustained more new hamstring injuries (T=3.59, df=67.23, p=0.001). With a conventional HaOS score cut-off of 80%, logistic regression models yielded a probability of hamstring injuries of 11%, 18%, and 28% for players with 0,1, or 2 hamstring injuries in the previous season, respectively. CONCLUSIONS: The HaOS is associated with previous and future hamstring injury and might be a useful tool to provide players with insight into their risk of sustaining a new hamstring injury risk when used in combination with previous injuries

    Modeling and chemical vapor deposition in a fluidized bed reactor based on discrete particle simulation

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    For better understanding the process of particle coating by chemical vapor deposition (CVD) in the fluidized bed, the simulation of the deposition process was combined with a discrete particle model (DPM). Based on the experimental results of the thermal decomposition of tri-isobutyl-aluminum (TIBA) to produce aluminum onto glass beads, mechanisms on the micro-scale were investigated by single particle tracking. Zones of excessive growth as well as zones of insufficient mixing were identified. In particular, the take-up of aluminum was traced for selected particles that exhibited a large mass of deposited aluminum what in turn provides insight into the homogeneity and quantity of the coating throughout the bed material

    Clarifying Incoherency in Games

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    In this paper we will analyze the concept of incoherency that has been put forward by Jesper Juul in Half-Real (2005). Juul provides a paradigmatic example of an incoherency in the game Donkey Kong. The main character of the narrative, Mario, can die and subsequently reappear at the beginning of the level. However, when pressed to describe the narrative of the game, most players would not say that Mario ever died. The respawn is attributed to the game rules instead. Juul calls this phenomenon an incoherency of the game’s fictional world. We claim that the precise nature of the concept of incoherency is unclear, and that Juul's connection between incoherency and contradictions is incorrect. Furthermore, we argue that Wesp incorrectly identifies the concept with 'incompleteness' in his response to Juul (Wesp, 2014). Our clarification argues that what is noteworthy in 'incoherency' is not some aspect of the fictional world, like it being contradictory or incomplete, but how the player interprets the fiction. Subsequently, we provide an explanation for what underlies an incoherency by adopting the principle of charity (Davidson 1973). Lastly we discuss how a proper understanding of incoherency can help game designers and how it relates to ludonarrative dissonance (Hocking, 2009
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