573 research outputs found

    Near-Optimal Scheduling for LTL with Future Discounting

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    We study the search problem for optimal schedulers for the linear temporal logic (LTL) with future discounting. The logic, introduced by Almagor, Boker and Kupferman, is a quantitative variant of LTL in which an event in the far future has only discounted contribution to a truth value (that is a real number in the unit interval [0, 1]). The precise problem we study---it naturally arises e.g. in search for a scheduler that recovers from an internal error state as soon as possible---is the following: given a Kripke frame, a formula and a number in [0, 1] called a margin, find a path of the Kripke frame that is optimal with respect to the formula up to the prescribed margin (a truly optimal path may not exist). We present an algorithm for the problem; it works even in the extended setting with propositional quality operators, a setting where (threshold) model-checking is known to be undecidable

    From LTL and Limit-Deterministic B\"uchi Automata to Deterministic Parity Automata

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    Controller synthesis for general linear temporal logic (LTL) objectives is a challenging task. The standard approach involves translating the LTL objective into a deterministic parity automaton (DPA) by means of the Safra-Piterman construction. One of the challenges is the size of the DPA, which often grows very fast in practice, and can reach double exponential size in the length of the LTL formula. In this paper we describe a single exponential translation from limit-deterministic B\"uchi automata (LDBA) to DPA, and show that it can be concatenated with a recent efficient translation from LTL to LDBA to yield a double exponential, \enquote{Safraless} LTL-to-DPA construction. We also report on an implementation, a comparison with the SPOT library, and performance on several sets of formulas, including instances from the 2016 SyntComp competition

    Consumers' Willingness to Pay for Treatment-Induced Quality Attributes in Anjou Pears

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    Ethylene treatments provide an effective method for shortening post-harvest ripening periods for winter Anjou pears and allow market availability throughout the year. However, pear quality may vary under different treatments. A sensory experiment and a consumer survey including questions that address valuation, assessments of sensory characteristics, purchasing habits, and demographics were conducted. Analyses indicate that treatment-induced quality losses significantly affect consumers’ willingness to pay (WTP). Mean WTP for each treatment reveals that consumers prefer pears with a six-day ethylene treatment and are willing to pay a premium of $0.25/pound compared to the market price.pears, sensory, willingness to pay, Consumer/Household Economics, Crop Production/Industries, Resource /Energy Economics and Policy,

    Synthesis with rational environments

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    Synthesis is the automated construction of a system from its specification. The system has to satisfy its specification in all possible environments. The environment often consists of agents that have objectives of their own. Thus, it makes sense to soften the universal quantification on the behavior of the environment and take the objectives of its underlying agents into an account. Fisman et al. introduced rational synthesis: the problem of synthesis in the context of rational agents. The input to the problem consists of temporal logic formulas specifying the objectives of the system and the agents that constitute the environment, and a solution concept (e.g., Nash equilibrium). The output is a profile of strategies, for the system and the agents, such that the objective of the system is satisfied in the computation that is the outcome of the strategies, and the profile is stable according to the solution concept; that is, the agents that constitute the environment have no incentive to deviate from the strategies suggested to them. In this paper we continue to study rational synthesis. First, we suggest an alternative definition to rational synthesis, in which the agents are rational but not cooperative. We call such problem strong rational synthesis. In the strong rational synthesis setting, one cannot assume that the agents that constitute the environment take into account the strategies suggested to them. Accordingly, the output is a strategy for the system only, and the objective of the system has to be satisfied in all the compositions that are the outcome of a stable profile in which the system follows this strategy. We show that strong rational synthesis is 2ExpTime-complete, thus it is not more complex than traditional synthesis or rational synthesis. Second, we study a richer specification formalism, where the objectives of the system and the agents are not Boolean but quantitative. In this setting, the objective of the system and the agents is to maximize their outcome. The quantitative setting significantly extends the scope of rational synthesis, making the game-theoretic approach much more relevant. Finally, we enrich the setting to one that allows coalitions of agents that constitute the system or the environment

    On the Hybrid Extension of CTL and CTL+

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    The paper studies the expressivity, relative succinctness and complexity of satisfiability for hybrid extensions of the branching-time logics CTL and CTL+ by variables. Previous complexity results show that only fragments with one variable do have elementary complexity. It is shown that H1CTL+ and H1CTL, the hybrid extensions with one variable of CTL+ and CTL, respectively, are expressively equivalent but H1CTL+ is exponentially more succinct than H1CTL. On the other hand, HCTL+, the hybrid extension of CTL with arbitrarily many variables does not capture CTL*, as it even cannot express the simple CTL* property EGFp. The satisfiability problem for H1CTL+ is complete for triply exponential time, this remains true for quite weak fragments and quite strong extensions of the logic

    Weak MSO+U with Path Quantifiers over Infinite Trees

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    This paper shows that over infinite trees, satisfiability is decidable for weak monadic second-order logic extended by the unbounding quantifier U and quantification over infinite paths. The proof is by reduction to emptiness for a certain automaton model, while emptiness for the automaton model is decided using profinite trees.Comment: version of an ICALP 2014 paper with appendice

    Semi-automatic Distributed Synthesis

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    Sparse Positional Strategies for Safety Games

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    We consider the problem of obtaining sparse positional strategies for safety games. Such games are a commonly used model in many formal methods, as they make the interaction of a system with its environment explicit. Often, a winning strategy for one of the players is used as a certificate or as an artefact for further processing in the application. Small such certificates, i.e., strategies that can be written down very compactly, are typically preferred. For safety games, we only need to consider positional strategies. These map game positions of a player onto a move that is to be taken by the player whenever the play enters that position. For representing positional strategies compactly, a common goal is to minimize the number of positions for which a winning player's move needs to be defined such that the game is still won by the same player, without visiting a position with an undefined next move. We call winning strategies in which the next move is defined for few of the player's positions sparse. Unfortunately, even roughly approximating the density of the sparsest strategy for a safety game has been shown to be NP-hard. Thus, to obtain sparse strategies in practice, one either has to apply some heuristics, or use some exhaustive search technique, like ILP (integer linear programming) solving. In this paper, we perform a comparative study of currently available methods to obtain sparse winning strategies for the safety player in safety games. We consider techniques from common knowledge, such as using ILP or SAT (satisfiability) solving, and a novel technique based on iterative linear programming. The results of this paper tell us if current techniques are already scalable enough for practical use.Comment: In Proceedings SYNT 2012, arXiv:1207.055

    Evaluation of the Multiplane Method for Efficient Simulations of Reaction Networks

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    Reaction networks in the bulk and on surfaces are widespread in physical, chemical and biological systems. In macroscopic systems, which include large populations of reactive species, stochastic fluctuations are negligible and the reaction rates can be evaluated using rate equations. However, many physical systems are partitioned into microscopic domains, where the number of molecules in each domain is small and fluctuations are strong. Under these conditions, the simulation of reaction networks requires stochastic methods such as direct integration of the master equation. However, direct integration of the master equation is infeasible for complex networks, because the number of equations proliferates as the number of reactive species increases. Recently, the multiplane method, which provides a dramatic reduction in the number of equations, was introduced [A. Lipshtat and O. Biham, Phys. Rev. Lett. 93, 170601 (2004)]. The reduction is achieved by breaking the network into a set of maximal fully connected sub-networks (maximal cliques). Lower-dimensional master equations are constructed for the marginal probability distributions associated with the cliques, with suitable couplings between them. In this paper we test the multiplane method and examine its applicability. We show that the method is accurate in the limit of small domains, where fluctuations are strong. It thus provides an efficient framework for the stochastic simulation of complex reaction networks with strong fluctuations, for which rate equations fail and direct integration of the master equation is infeasible. The method also applies in the case of large domains, where it converges to the rate equation results

    LNCS

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    We define the model-measuring problem: given a model M and specification φ, what is the maximal distance ρ such that all models M′ within distance ρ from M satisfy (or violate) φ. The model measuring problem presupposes a distance function on models. We concentrate on automatic distance functions, which are defined by weighted automata. The model-measuring problem subsumes several generalizations of the classical model-checking problem, in particular, quantitative model-checking problems that measure the degree of satisfaction of a specification, and robustness problems that measure how much a model can be perturbed without violating the specification. We show that for automatic distance functions, and ω-regular linear-time and branching-time specifications, the model-measuring problem can be solved. We use automata-theoretic model-checking methods for model measuring, replacing the emptiness question for standard word and tree automata by the optimal-weight question for the weighted versions of these automata. We consider weighted automata that accumulate weights by maximizing, summing, discounting, and limit averaging. We give several examples of using the model-measuring problem to compute various notions of robustness and quantitative satisfaction for temporal specifications
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