1 research outputs found
Believable Minecraft Settlements by Means of Decentralised Iterative Planning
Procedural city generation that focuses on believability and adaptability to
random terrain is a difficult challenge in the field of Procedural Content
Generation (PCG). Dozens of researchers compete for a realistic approach in
challenges such as the Generative Settlement Design in Minecraft (GDMC), in
which our method has won the 2022 competition. This was achieved through a
decentralised, iterative planning process that is transferable to similar
generation processes that aims to produce "organic" content procedurally.Comment: 8 pages, 8 figures, to be published in "2023 IEEE Conference on Games
(CoG)