Believable Minecraft Settlements by Means of Decentralised Iterative Planning

Abstract

Procedural city generation that focuses on believability and adaptability to random terrain is a difficult challenge in the field of Procedural Content Generation (PCG). Dozens of researchers compete for a realistic approach in challenges such as the Generative Settlement Design in Minecraft (GDMC), in which our method has won the 2022 competition. This was achieved through a decentralised, iterative planning process that is transferable to similar generation processes that aims to produce "organic" content procedurally.Comment: 8 pages, 8 figures, to be published in "2023 IEEE Conference on Games (CoG)

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