22 research outputs found

    Fortschrittsberichte und Forschungsdiskussion

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    Path dependency and the implementation of environmental regulation

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    The authors examine the implementation of environmental regulation and demonstrate that path dependency, created largely by resource constraints, narrows the range of options for implementing regulation. It also magnifies the impact of the institutional history of the regulatory body and the impact of the disciplinary commitments of those working within the regulatory body on the implementation process. It is shown that the result is that those involved in the implementation process are unable to consider all possible routes to implementation but, rather, only a relatively few ‘manageable’ options for the regulation of particular activities. The arguments are examined in the context of implementation of the Water Framework Directive 2000 (WFD) in Scotland. In particular the authors focus on the regulation of diffuse pollution under the WFD and on the role played by the Scottish Environment Protection Agency in that regulation

    Autonomy, Heteronomy, and Bioethics in BioShock

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    Abstract The digital game BioShock addresses questions about human enhancement, unbounded biomedical research and unregulated technology. Our analysis is situated in an interdisciplinary field between media studies, the history of ideas, and bioethics. We focus on the processes of generating meaning and knowledge while playing a game, and therefore on the context in which the game is played and how it may be understood by different audiences. What marks this medium as potentially more powerful than movies or novels is that the player interacts with the game and participates in both the narrative and the ludic experience. In this chapter, we explore how the theme of autonomy/heteronomy is addressed in ludic terms in the game and give two examples of narrative elements that address autonomy within the context of bioethics and medical ethics. We show that in BioShock the medium of computer games has been used as a thought experiment, examining the consequences of unregulated medical research and practice
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