299 research outputs found
Defeasible Decisions: What the Proposal Is and Isn\u27t
In two recent papers, I have proposed a description of decision analysis that differs from the Bayesian picture painted by Savage, Jeffrey and other classic authors. Response to this view have been either overly enthusiastic or unduly pessimistic. In this paper I try to place the idea in its proper place, which must be somewhere in between. Looking at decision analysis as defeasible reasoning produces a framework in which planning and decision theory can be integrated, but work on the details has barely begun. It also produces a framework in which the meta-decision regress can be stopped in a reasonable way, but it does not allow us to ignore meta-level decisions. The heuristics for producing arguments that I have presented are only supposed to be suggestive; but they are not open to the egregious errors about which some have worried. And though the idea is familiar to those who have studied heuristic search, it is somewhat richer because the control of dialectic is more interesting than the deepening of the search
Ampliative Inference, Computation, and Dialectic
There are three theses here: • Non-computationally conceived inference merely expands notation. This includes induction as well as deduction, and thus both deserve the adjective non-ampliative. Deriving entailments merely expands shorthand. All of the familiar formalisms for reasoning do just this. • There now exist examples of formalism for reasoning that do something else. They are deliberative, and to say in what way they are deliberative requires reference to the process through which they compute their entailments. • The original ampliative/non-ampliative terminology best survives as referring to this new distinction. Viewed formally, all other attempted distinctions either presume deduction to be privileged, or else fail to separate inference that actually tells us something new from inference that simple rehashes what has already been represented
Hart\u27s Critics on Defeasible Concepts and Ascriptivism
Hart\u27s Ascription of Responsibility and Rights is where we find perhaps the first clear pronouncement of defeasibility and the technical introduction of the term. The paper has been criticised, disavowed, and never quite fully redeemed. Its lurid history is now being used as an excuse for dismissing the importance of defeasibility. Quite to the contrary, Hart\u27s introduction of defeasibility has uniformly been regarded as the most agreeable part of the paper. The critics\u27 wish that defeasibility could be better expounded along the lines of a Wittgensteinian game-theoretic semantics has largely been fulfilled. Even the most contentious part of the paper, Hart\u27s claim that the ascription of acts implies responsibility, is not as mistaken as some have taken it to be. The paper remains a paragon of clarity in the important and active scholarly area that crosses legal reasoning, language, and logic
Defeat Among Arguments II
This technical report consists of three chapters from a larger manuscript that was a finalist in the 1988 Journal of Philosophy Johnsonian competition. These three chapters together represent a revised version of a paper that has been circulating under the title Defeat Among Arguments II since January 1988. Defeat Among Arguments updates my Computational Intelligence paper of 1987, which represented a novel way of formalizing defeasible reasoning, based on resolving competing arguments. The Yale Shooting Problem updates my Cognitive Science paper of 1987, and attempts a rebuttal of Hanks and McDermott\u27s evaluation in their 1987 Artificial Intelligence paper. The last section, Conventionalism and Non-Monotonicity, is a brief consideration of Touretzky, Thomason, and Horty\u27s Clash of Intuitions, and the prospects for choosing among languages for representing defeasible knowledge
Two Heuristic Functions for Decision
This paper investigates a different foundation for decision theory in which successive model refinement is central. The idea is to modify utility so that it can sometimes be calculated for an outcome without considering all the relevant properties that can be proved of the outcome, and without considering the utilities of its children. We build partially ordered heuristic utility functions. We treat the analysis of personal decision trees like heuristic search of game trees (taking expectations instead of doing minimax). Analysis of decision then becomes a process of constructing and evaluating defeasible arguments for decision. This leads to an iteratively improving computation of decision, or what Dean and Boddy have dubbed an anytime algorithm for decision. An axiomatization of this idea is simple in an existing system of defeasible reasoning. As a special case of defeasible reasoning, computing defeat among decision trees is also simple. The axioms for preference that lead to metric utility can be retained if we take the defeasibility to be a result of the epistemic problem of individuating objects of value. We say nothing yet about the specification of actual search strategies for particular forms of heuristic utility functions, though it is clearly a matter for further research
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