6,821 research outputs found

    Big Data as a Technology-to-think-with for Scientific Literacy

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    This research aimed to identify indications of scientific literacy resulting from a didactic and investigative interaction with Google Trends Big Data software by first-year students from a high-school in Novo Hamburgo, Southern Brazil. Both teaching strategies and research interpretations lie on four theoretical backgrounds. Firstly, Bunge's epistemology, which provides a thorough characterization of Science that was central to our study. Secondly, the conceptual framework of scientific literacy of Fives et al. that makes our teaching focus precise and concise, as well as supports one of our methodological tool: the SLA (scientific literacy assessment). Thirdly, the "crowdledge" construct from dos Santos, which gives meaning to our study when as it makes the development of scientific literacy itself versatile for paying attention on sociotechnological and epistemological contemporary phenomena. Finally, the learning principles from Papert's Constructionism inspired our educational activities. Our educational actions consisted of students, divided into two classes, investigating phenomena chose by them. A triangulation process to integrate quantitative and qualitative methods on the assessments results was done. The experimental design consisted in post-tests only and the experimental variable was the way of access to the world. The experimental group interacted with the world using analyses of temporal and regional plots of interest of terms or topics searched on Google. The control class did 'placebo' interactions with the world through on-site observations of bryophytes, fungus or whatever in the schoolyard. As general results of our research, a constructionist environment based on Big Data analysis showed itself as a richer strategy to develop scientific literacy, compared to a free schoolyard exploration.Comment: 23 pages, 2 figures, 8 table

    Existence of Open Loop Equilibria for Disturbed Stackelberg Games

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    In this work, we derive necessary and sufficient conditions for the existence of an hierarchic equilibrium of a disturbed two player linear quadratic game with open loop information structure. A convexity condition guarantees the existence of a unique Stackelberg equilibria; this solution is first obtained in terms of a pair of symmetric Riccati equations and also in terms of a coupled of system of Riccati equations. In this latter case, the obtained equilibrium controls are of feedback type

    A Dimensional Reduction Algorithm and Software for Acyclically Dependent Constraints

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    For discrete equations of motion with acyclic equality constraints and within the context of the null-space method, an original Algorithm is introduced. By first permuting and then topologically ordering the degrees-of-freedom in the constraint gradient matrix, the saddle point problem can be solved with a sparse triangular system for the constraint equations. In this work, we show that saddle problems resulting from constrained (nonlinear) mechanical problems can always be set in this form, with constraint pivots being selected a priori. Given n discrete motion equations and m equality constraints, the original square sparse (n+m)2 ( n + m ) 2 system is replaced by a sparse system (n−m)2 ( n − m ) 2 and a sparse triangular solve with m2 coefficients and n – m right-hand sides. This triangular solve, which involves three sparse matrices (in existing literature only two of the three matrices are sparse), is here discussed in detail. Seven sparse operations are addressed (five standard and two nonstandard) in addition to some specific ad-hoc operations. Algorithms, source code and examples are presented in this work
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