6,821 research outputs found
Big Data as a Technology-to-think-with for Scientific Literacy
This research aimed to identify indications of scientific literacy resulting
from a didactic and investigative interaction with Google Trends Big Data
software by first-year students from a high-school in Novo Hamburgo, Southern
Brazil. Both teaching strategies and research interpretations lie on four
theoretical backgrounds. Firstly, Bunge's epistemology, which provides a
thorough characterization of Science that was central to our study. Secondly,
the conceptual framework of scientific literacy of Fives et al. that makes our
teaching focus precise and concise, as well as supports one of our
methodological tool: the SLA (scientific literacy assessment). Thirdly, the
"crowdledge" construct from dos Santos, which gives meaning to our study when
as it makes the development of scientific literacy itself versatile for paying
attention on sociotechnological and epistemological contemporary phenomena.
Finally, the learning principles from Papert's Constructionism inspired our
educational activities. Our educational actions consisted of students, divided
into two classes, investigating phenomena chose by them. A triangulation
process to integrate quantitative and qualitative methods on the assessments
results was done. The experimental design consisted in post-tests only and the
experimental variable was the way of access to the world. The experimental
group interacted with the world using analyses of temporal and regional plots
of interest of terms or topics searched on Google. The control class did
'placebo' interactions with the world through on-site observations of
bryophytes, fungus or whatever in the schoolyard. As general results of our
research, a constructionist environment based on Big Data analysis showed
itself as a richer strategy to develop scientific literacy, compared to a free
schoolyard exploration.Comment: 23 pages, 2 figures, 8 table
Existence of Open Loop Equilibria for Disturbed Stackelberg Games
In this work, we derive necessary and sufficient conditions for the existence of an hierarchic equilibrium of a disturbed two player linear quadratic game with open loop information structure. A convexity condition guarantees the existence of a unique Stackelberg equilibria; this solution is first obtained in terms of a pair of symmetric Riccati equations and also in terms of a coupled of system of Riccati equations. In this latter case, the obtained equilibrium controls are of feedback type
A Dimensional Reduction Algorithm and Software for Acyclically Dependent Constraints
For discrete equations of motion with acyclic equality constraints and within the context of the null-space method, an original Algorithm is introduced. By first permuting and then topologically ordering the degrees-of-freedom in the constraint gradient matrix, the saddle point problem can be solved with a sparse triangular system for the constraint equations. In this work, we show that saddle problems resulting from constrained (nonlinear) mechanical problems can always be set in this form, with constraint pivots being selected a priori. Given n discrete motion equations and m equality constraints, the original square sparse (n+m)2
(
n
+
m
)
2
system is replaced by a sparse system (n−m)2
(
n
−
m
)
2
and a sparse triangular solve with m2 coefficients and n – m right-hand sides. This triangular solve, which involves three sparse matrices (in existing literature only two of the three matrices are sparse), is here discussed in detail. Seven sparse operations are addressed (five standard and two nonstandard) in addition to some specific ad-hoc operations. Algorithms, source code and examples are presented in this work
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