15,854 research outputs found

    A Box-Counting Method with Adaptable Box Height for Measuring the Fractal Feature of Images

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    Most of the existing box-counting methods for measuring fractal features are only applicable to square images or images with each dimension equal to the power of 2 and require that the box at the top of the box stack of each image block is of the same height as that of other boxes in the same stack, which gives rise to inaccurate estimation of fractal dimension. In this paper, we propose a more accurate box-counting method for images of arbitrary size, which allows the height of the box at the top of each grid block to be adaptable to the maximum and minimum gray-scales of that block so as to circumvent the common limitations of existing box-counting methods

    Autonomous Robot Navigation with Rich Information Mapping in Nuclear Storage Environments

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    This paper presents our approach to develop a method for an unmanned ground vehicle (UGV) to perform inspection tasks in nuclear environments using rich information maps. To reduce inspectors' exposure to elevated radiation levels, an autonomous navigation framework for the UGV has been developed to perform routine inspections such as counting containers, recording their ID tags and performing gamma measurements on some of them. In order to achieve autonomy, a rich information map is generated which includes not only the 2D global cost map consisting of obstacle locations for path planning, but also the location and orientation information for the objects of interest from the inspector's perspective. The UGV's autonomy framework utilizes this information to prioritize locations to navigate to perform the inspections. In this paper, we present our method of generating this rich information map, originally developed to meet the requirements of the International Atomic Energy Agency (IAEA) Robotics Challenge. We demonstrate the performance of our method in a simulated testbed environment containing uranium hexafluoride (UF6) storage container mock ups

    Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Games

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    Many artificial intelligence (AI) applications often require multiple intelligent agents to work in a collaborative effort. Efficient learning for intra-agent communication and coordination is an indispensable step towards general AI. In this paper, we take StarCraft combat game as a case study, where the task is to coordinate multiple agents as a team to defeat their enemies. To maintain a scalable yet effective communication protocol, we introduce a Multiagent Bidirectionally-Coordinated Network (BiCNet ['bIknet]) with a vectorised extension of actor-critic formulation. We show that BiCNet can handle different types of combats with arbitrary numbers of AI agents for both sides. Our analysis demonstrates that without any supervisions such as human demonstrations or labelled data, BiCNet could learn various types of advanced coordination strategies that have been commonly used by experienced game players. In our experiments, we evaluate our approach against multiple baselines under different scenarios; it shows state-of-the-art performance, and possesses potential values for large-scale real-world applications.Comment: 10 pages, 10 figures. Previously as title: "Multiagent Bidirectionally-Coordinated Nets for Learning to Play StarCraft Combat Games", Mar 201

    Local Conjunction and Kikuyu Consonant Mutation

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    Gemination and anti-gemination: Meinhof\u27s law in LuGanda and Kikuyu

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