1,540 research outputs found
Systems and Methods for User Feedback
The present disclosure describes systems and methods for identifying user input to a computing system, such as to identify when a user is dissatisfied with a service. According to aspects of the present disclosure, a computing system that is providing the service can monitor for a trigger event that signals a user’s dissatisfaction with the system. The system can collect in-the-moment data associated with the user’s dissatisfaction with the system, and attempt to immediately improve the user experience based on the trigger event and/or attempt to improve the user experience through training based on data associated with the trigger event. Keywords associated with the present disclosure include: computing systems (e.g., smartphone, smartwatch, mobile phone, automated assistant, home assistant, personal assistant); user; user experience; user feedback; user dissatisfaction; trigger event; hotword; query; query results; gesture recognition
Pointwise approximation by Baskakov quasi-interpolants
AbstractRecently, the quasi-interpolants of some classical operators were introduced. Mache and Müller gave Baskakov quasi-interpolants and obtained approximation equivalence theorem with ωϕ2r(f,t)∞ In this paper, we extend the above result with modulus ωϕλ2r(f,t)∞ (0 ≤ λ ≤ 1) which unified classical modulus and Ditzian-Totik modulus
CONSTRUCTION AND EXPANSION OF ARTISTIC FORM LANGUAGE IN OPTIMISTIC AND POSITIVE PSYCHOLOGICAL VISUAL COMMUNICATION DESIGN
CONSTRUCTION AND EXPANSION OF ARTISTIC FORM LANGUAGE IN OPTIMISTIC AND POSITIVE PSYCHOLOGICAL VISUAL COMMUNICATION DESIGN
Supervision Timing Simulation Analysis of Community E-commerce Platform Supply Chain Based on Tripartite Game Model
With the development of network and the popularity of e-commerce, the network service industry has shown strong development potential, and many community e-commerce platforms have emerged as the times require. In order to ensure the profit of the supply chain of community e-commerce platform and supervise whether the suppliers of enterprises and grid station service providers try their best to participate in value co-creation, this paper introduces the delay parameter a of community e-commerce platform, constructs a three-party evolutionary game model of "community e-commerce platform-grid station service provider-supplier", simulates the strategies of each agent with matlab, studies the behaviours of community e-commerce platform under different delay parameters, and concludes that the delay parameter a of community e-commerce platform has a great influence on the timing of community e-commerce platform supervision. Finally, three suggestions are put forward for the supervision of the supply chain of community e-commerce platform: (1) encourage consumers to report; (2) formulate the reward and punishment system for the settled enterprises; (3) formulating a reasonable supervision system
Hydrogen sulfide induced by nitric oxide mediates ethylene-induced stomatal closure of Arabidopsis thaliana
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