1,540 research outputs found

    Systems and Methods for User Feedback

    Get PDF
    The present disclosure describes systems and methods for identifying user input to a computing system, such as to identify when a user is dissatisfied with a service. According to aspects of the present disclosure, a computing system that is providing the service can monitor for a trigger event that signals a user’s dissatisfaction with the system. The system can collect in-the-moment data associated with the user’s dissatisfaction with the system, and attempt to immediately improve the user experience based on the trigger event and/or attempt to improve the user experience through training based on data associated with the trigger event. Keywords associated with the present disclosure include: computing systems (e.g., smartphone, smartwatch, mobile phone, automated assistant, home assistant, personal assistant); user; user experience; user feedback; user dissatisfaction; trigger event; hotword; query; query results; gesture recognition

    Pointwise approximation by Baskakov quasi-interpolants

    Get PDF
    AbstractRecently, the quasi-interpolants of some classical operators were introduced. Mache and Müller gave Baskakov quasi-interpolants and obtained approximation equivalence theorem with ωϕ2r(f,t)∞ In this paper, we extend the above result with modulus ωϕλ2r(f,t)∞ (0 ≤ λ ≤ 1) which unified classical modulus and Ditzian-Totik modulus

    Supervision Timing Simulation Analysis of Community E-commerce Platform Supply Chain Based on Tripartite Game Model

    Get PDF
    With the development of network and the popularity of e-commerce, the network service industry has shown strong development potential, and many community e-commerce platforms have emerged as the times require. In order to ensure the profit of the supply chain of community e-commerce platform and supervise whether the suppliers of enterprises and grid station service providers try their best to participate in value co-creation, this paper introduces the delay parameter a of community e-commerce platform, constructs a three-party evolutionary game model of "community e-commerce platform-grid station service provider-supplier", simulates the strategies of each agent with matlab, studies the behaviours of community e-commerce platform under different delay parameters, and concludes that the delay parameter a of community e-commerce platform has a great influence on the timing of community e-commerce platform supervision. Finally, three suggestions are put forward for the supervision of the supply chain of community e-commerce platform: (1) encourage consumers to report; (2) formulate the reward and punishment system for the settled enterprises; (3) formulating a reasonable supervision system
    corecore