354 research outputs found
The age of imagination: imagining play and invention: implications for creative development
This paper presents findings from The Irish Neighbourhood Play Study; a national, cross-border research project which recorded children’s play patterns in Ireland during 2012. The study incorporated 1688 families across 240 communities. Data was established on the play choices of children aged from birth to 14 years. Multiple differentials were explored including socio-economic and geographical environments.
This paper focuses on the findings within imaginary play patterns for the full cohort. As such, it presents the play patterns for imaginary play in children aged birth-14 years. The findings are discussed in the context of developmental patterns with particular emphasis on the relationship between imaginary play and the development of creativity.
Creativity is a key concept within contemporary education. Its central nexus is problem solving in the face of uncertainty. Within a rapidly changing world, it is a key skill requirement for today’s children as they grow towards efficacy within instability. The relationship between the development of creativity and children’s engagement with imaginary play practices are explored in this paper.
©IATED (2017). Reproduced in Research Online with permission
Improving Outcomes for Refugee Children: A case study on the impact of Montessori education along the Thai-Burma border
There are 25 million displaced children worldwide, and those receiving schooling are often educated in overcrowded classrooms. Montessori is a child-centred educational method that provides an alternative model to traditional educational approaches. In this model, students are able to direct their own learning and develop at their own pace, working with materials rather than in supervised groups or with direct teacher instruction. Because most children are working alone, teachers have more time to work one-on-one with children even when student-teacher ratios are quite large. This gives teachers increased opportunity to tailor their teaching to the specific needs and strengths of each student. We conducted an evaluation of Montessori classroom conversion for displaced students on the Thai-Myanmar border. We administered the Ages and Stages Questionnaire (ASQ) to 66 children before and after classroom conversion and across treatment and control classroom conditions. We then conducted difference in difference testing. All domains showed meaningful improvements in ASQ scores, with the Montessori students gaining 18 points relative to the traditional students (p = 0.33). However, only the personal-social domain of the ASQ was statistically significant (8.8 point gain for the Montessori students relative to the control, p < 0.05) in our underpowered sample
STEAM to R-SLAMET Modification: An Integrative Thematic Play Based Learning with R-SLAMETS Content in Early Child-hood Education
STEAM-based learning is a global issue in early-childhood education practice. STEAM content becomes an integrative thematic approach as the main pillar of learning in kindergarten. This study aims to develop a conceptual and practical approach in the implementation of children's education by applying a modification from STEAM Learning to R-SLAMET. The research used a qualitative case study method with data collection through focus group discussions (FGD), involving early-childhood educator's research participants (n = 35), interviews, observation, document analysis such as videos, photos and portfolios. The study found several ideal categories through the use of narrative data analysis techniques. The findings show that educators gain an understanding of the change in learning orientation from competency indicators to play-based learning. Developing thematic play activities into continuum playing scenarios. STEAM learning content modification (Science, Technology, Engineering, Art and Math) to R-SLAMETS content (Religion, Science, Literacy, Art, Math, Engineering, Technology and Social study) in daily class activity. Children activities with R-SLAMETS content can be developed based on an integrative learning flow that empowers loose part media with local materials learning resources.
Keyword: STEAM to R-SLAMETS, Early Childhood Education, Integrative Thematic Learning
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Symbolic Play and Language Acquisition: The Dynamics of Infant-Caretaker Communication during Symbolic Play
Infant symbolic play and language acquisition have long been linked. While both activities are inherently social and their acquisition is typically scaffolded by a competent other (Vygotsky, 1978), most studies investigating the symbolic play-language link have considered it in contexts of solitary play. This thesis examines the dynamic nature of the relationship in a semi-naturalistic setting. Fifty-two infant-caretaker dyads engaged in a 20-minute play session that manipulated play type through the use of different toy sets (symbolic versus non-symbolic). Study 1 showed that play contexts influenced language: in symbolic play, infants spoke more and their language and interactions were more complex. CDS was more interactionally demanding (more questions and mimetics) in symbolic play, while in non-symbolic play it was more directive (imperatives and naming). Study 2 established that conversational turn dynamics patterns differed: there were more conversational turns in symbolic play, turn transitions were longer, and infants were more likely to control entire turn sequences. Study 3 demonstrated that symbolic play allowed for greater and richer content alignment: there were more semantic repetitions and infants were more likely to choose the topic of conversation than their parents. Study 4 revealed more complex and demanding epistemic exchanges of information in symbolic play: infants were more likely to inform, assert, and build on previous information when they spoke. Parents were more likely to actively engage the infants in symbolic play by seeking or requesting information, but the ambiguity of symbolic play also meant that it was more difficult for participants to understand each other. When combined, the results of these four studies suggest that symbolic play is a challenging but communicatively rich environment for infants' language development, constituting a zone of proximal development deriving from the need to establish shared intentionality during interaction
The Power Of Play In Early Childhood Education
This literature review synthesizes research on how early childhood classrooms use play as a learning tool for students. The review of literature examines different types of play and how children develop in relation to play. Play in the classroom is often viewed as a reward for completing schoolwork, but in preschool classrooms and beyond, play offers a wide variety of learning opportunities and aids in the development of new skills. This literature review uses scholarly articles and journals to examine the different types of early childhood play in the classroom and how children develop in relation to being able to play. Research published within the last ten years on the topic of play in the classroom reveals evidence that children are in fact learning while participating in play
Childhood fantasy play relates to adult socio‐emotional competence
Childhood fantasy play and creation of imaginary companions are thought to confer socio‐emotional benefits in children, but little is known about how they relate to socio‐emotional competence in adulthood. A total of 341 adults (81 males) aged 18 and above (M = 31.47, SD = 12.62) completed an online survey examining their fantasy play as a child, their childhood imaginary companion status, and their adult socio‐emotional competence. Adults who reported higher levels of childhood fantasy play were found to be significantly more prosocial, empathetic, and emotionally intelligent than their counterparts after controlling for demographic factors. Recall of a childhood imaginary companion, however, was significantly related only to higher scores for perspective‐taking and did not explain unique variance in any adult competence measure. Findings suggest that engagement in fantasy play during childhood may be a precursor to later socio‐emotional competence, while benefits previously associated with imaginary companions specifically may not extend into adulthood
The innovative nation begins in early childhood
Published version of the paper reproduced here with permission from the publisher.The Turnbull Government's 'innovation agenda' can be viewed from many different perspectives. When viewing the innovation agenda from an early childhood perspective we ask the following questions: What role might Early Childhood Education play in developing an innovative nation and what might a 'culture of innovation' look like in Australian Early Childhood settings? These questions point to some of the challenges and possibilities Australian Early Childhood Education as we advance into the 21st century. Let’s consider why the new national policy directives designed to promote a 'culture of innovation' in areas including Science, Technology and Business must include our very youngest citizens
Effects of a Pretend Play Intervention on Executive Functioning Tasks
Honorable Mention for 2013. Paper written for course: PSYC 350, Professor Tracy Gleason
The Impact of Play-based Learning
This action research study investigated if students can make appropriate academic growth in a play-based preschool classroom. This action research answered the question: can students make appropriate academic growth in a play-based classroom? Appropriate academic growth defined as, the amount of growth needed for each individual child to be progressing towards being at or above benchmark in certain areas by the end of the school year. The preschool students were engaging in a play-based learning classroom with learning experiences specifically planned out by the teacher based on the theme at the time or areas of development being assessed. This research study was conducted throughout the school year from September to May. Data was collected three times a year using the IGDIs screener and documentation was taken throughout the year using Teaching Strategies GOLD
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