7,537 research outputs found
Realizing Semantic Virtual Environments with Ontology and Pluggable Procedures
Multi-User Virtual Environment (MUVE) has attracted much attention recently due to the increasing number of users and potential applications. Fig. 1 shows the common components that a MUVE system may provide. Generally speaking, a MUVE refers to a virtual world that allows multiple users to log in concurrently and interact with each othe
Dynamical Instability of Holographic QCD at Finite Density
In this paper we study the dynamical instability of Sakai-Sugimoto's
holographic QCD model at finite baryon density. In this model, the baryon
density, represented by the smeared instanton on the worldvolume of the probe
D8-\overline{D8} mesonic brane, sources the worldvolume electric field, and
through the Chern-Simons term it will induces the instability to form a chiral
helical wave. This is similar to Deryagin-Grigoriev-Rubakov instability to form
the chiral density wave for large N_c QCD at finite density. Our results show
that this kind of instability occurs for sufficiently high baryon number
densities. The phase diagram of holographic QCD will thus be changed from the
one which is based only on thermodynamics. This holographic approach provides
an effective way to study the phases of QCD at finite density, where the
conventional perturbative QCD and lattice simulation fail.Comment: 18 pages, 6 figures;v2. add thermodynamics discussion; v4. Treatment
of the instanton energy changed and QGP analysis added. Some figures replaced
and added, including the phase diagra
Resource request dispatch in standalone and federated MEC systems: a matching game approach
This paper has been presented at : IEEE Wireless Communications and Networking Conference.
15-19 April 2019 Marrakech, MoroccoMulti-access edge computing (MEC) system con-sisting of geographically-distributed heterogeneous servers can provide low-latency virtualized resource to support computation offloading of smart devices. When bulk offloading requests comes to an MEC system, how to dispatch requests to servers so as to maximize divergent objectives of MEC service providers and users is challenging. The problem further involves money transfer when different MEC service providers can share resource to each other. In this paper, we address request dispatch issues in a standalone MEC and among federated MEC systems using matching game theory. We have adapted several classical matching algorithms to our problem. Simulation results show that we can serve more requests while still meeting latency constraints. For federated MEC systems, we can also have high revenue.This work was partially supported by the Ministry of Science and Technology, Taiwan, under grant numbers 106-2221-E-009-004 and by the H2020 collaborative Europe/Taiwan research project 5G-CORAL (grant number 761586)
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