2,860 research outputs found

    Female Credit: Excavating Acknowledgement for the Capcom Sound Team

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    The chapter is based on a collaborative project that focuses on the mostly female Capcom Sound Team. The Japanese game development company Capcom (CAPsule COMputers), is known for some of the most popular action arcade games of the 80s and early 90s, developed with mainly male players in mind. The composition and sound design work by this collective of female composers influenced a host of game composers through their pioneering work on early arcade hardware. Yet in versions of games ported from the arcade to home consoles and computers, their work was left uncredited. Popular recognition for their composition and sound design work has been relatively slow, due to a number of factors that include the use of pseudonyms and the company’s team-focused crediting policy, as well as the routine ex-scription of women in a male-dominated game culture where, as Kocurek puts it, young competitive “technomasculinity” is foregrounded

    Dietary patterns and prevalence of wasting among street children in Lilongwe, Malawi

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    Street children are persons under the age of 18 years who spend all or most of their time on the streets as a result of many social problems within their communities. Although the number of street children is unknown in Malawi, the problem is thought to be increasing. In a cross-sectional study of 36 street children in Lilongwe,  Malawi, dietary practices and the prevalence of wasting were assessed to provide information on the risk of poor dietary intake and malnutrition in this population. A food frequency  questionnaire and 24-hour dietary recalls were used to determine dietary practices, while anthropometric measurements were  taken to assess the prevalence of low weight-for-height (wasting). Because of their high mobility, the participants were recruited using purposive sampling, primarily around the streets that lead to Lilongwe main market. A qualitative checklist was used to  identify prospective participants, and interviews were only done after the respondent had given informed assent. The study  showed that most (91.7%) of the street children are boys aged between 10 and 12 years (47.2%), largely illiterate (58.3%),  sleep at home (41.6%), and have both parents still living (55.6%). Through begging and engaging in piece work, 61.1% of the children indicated that they earn between US0.55andUS0.55 and US1.09 per day. The majority (72.2%) use the money solely to buy food from street vendors and restaurants. Foods that are mostly eaten on a daily basis include nsima (100%), rice (50%),  confectionery (44.4%), and mangoes (41.7%). On the other hand, foods that are eaten three times a week are fish (80.6%),  chicken (58.3%), potatoes (36.1%), cookies (19.4%), pumpkin leaves (19.4%), and bananas (13.9%). For the majority of the children, fruits and  vegetables are mostly eaten once a week. Assessment of the children’s nutritional status showed that up to 8.4% were wasted (<-2 weight-forheight Z-scores), the majority (5.6%) severely (<-3 weight-for-height Z-scores). Limited as it is in terms of sample size and breath, the study forms a stepping stone for investigating in more detail, food and nutrition issues that affect street children in Malawi.Key words: Malawi, cross-sectional study, dietary assessment, street children, wastin

    Production of Virginia Peanuts in the Rolling Plains and Southern High Plains of Texas

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    4 pp., 1 mapCultural practices such as crop rotation, maintaining plant nutrition, irrigation management and disease management are crucial for the successful production of Virginia peanuts. This publications describes these and other production considerations

    The Streetfighter Lady: Invisibility and Gender Role - Play in Game Composition

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    Proceedings of DiGRA 2018 Conference: Women, LGBTQI and Allies © 2018 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author. The Streetfighter Lady: Invisibility and Gender Role - Play in Game Composition Hillegonda C Rietveld Andrew Lemon Sonic Research Group & Games Research Group London South Bank University [email protected] The dimension of music is too often an oversight in general game studies, while gender politics are not sufficiently addressed in the currently developing study of game music. In addition, although there are exceptions within academic research (cf. Collins 2016), female game composers are too often rendered invisible within popular and populist game archaeological practices. As an example of gender role-play within theme-based composition practices, the presentation addresses Yoko Shimomura's original 1991 soundtrack of arcade fighting game "Streetfighter II: The World Warrior" (SF2)
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