4 research outputs found

    Games and enculturation: A cross-cultural analysis of games and values in Austronesia

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    While most animals play, only humans play games. As animal play serves to teach offspring important life-skills in a safe scenario, human games might, in similar ways, teach important culturally relevant skills. Humans in all cultures play games; however, it is not clear whether variation in the characteristics of games across cultural groups is related to group-level attributes. Here we investigate specifically whether the cooperativeness of games covaries with socio-ecological differences across cultural groups. We hypothesize that cultural groups that engage in frequent inter-group conflict, cooperative sustenance acquisition, or that have less stratified social structures, might more frequently play cooperative games as compared to groups that do not share these characteristics. To test these hypotheses, we gathered data from the ethnographic record on 25 ethnolinguistic groups in the Austronesian language family. We show that cultural groups with higher levels of inter-group conflict and cooperative land-based hunting play cooperative games more frequently than other groups. Additionally, cultural groups with higher levels of intra-group conflict play competitive games more frequently than other groups. These findings indicate that games are not randomly distributed among cultures, but rather relate to the socio-ecological settings of the cultural groups that practice them. We argue that games serve as training grounds for group-specific norms and values and thereby have an important function in enculturation during childhood. Moreover, games might server an important role in the maintenance of cultural diversity.Introduction Children’s play Games Possible drivers of cooperative goal structures - Interdependence in foraging. - Intra- and inter-group conflict. Lack of social stratification Methods - Games - Cultural covariate data - Statistical analyses Results - Descriptive statistics - Cultural variables and goal structures Discussion Conclusio

    The Austronesian game taxonomy: A cross-cultural dataset of historical games

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    Humans in most cultures around the world play rule-based games, yet research on the content and structure of these games is limited. Previous studies investigating rule-based games across cultures have either focused on a small handful of cultures, thus limiting the generalizability of findings, or used cross-cultural databases from which the raw data are not accessible, thus limiting the transparency, applicability, and replicability of research findings. Furthermore, games have long been defined as competitive interactions, thereby blinding researchers to the cross-cultural variation in the cooperativeness of rule-based games. The current dataset provides ethnographic, historic information on games played in cultural groups in the Austronesian language family. These game descriptions (Ngames = 907) are available and codeable for researchers interested in games. We also develop a unique typology of the cooperativeness of the goal structure of games and apply this typology to the dataset. Researchers are encouraged to use this dataset to examine cross-cultural variation in the cooperativeness of games and further our understanding of human cultural behaviour on a larger scale.Background and summary Methods - Defining games. - Defining the goal structure of games Search criteria and methodology - eHRAF - Pulotu - American Anthropologist - The Journal of the Polynesian Society - Additional sources Data records - Variable definitions - Descriptive statistics of games Technical validation - Cultural group identifiers - Record linkage - Filtering and coding of games - Austronesian language phylogeny Research opportunitie

    Ethical guidelines

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    An examination of the cooperativeness of games in the context of culture

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