66 research outputs found

    Pika: Empowering Non-Programmers to Author Executable Governance Policies in Online Communities

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    Internet users have formed a wide array of online communities with nuanced and diverse community goals and norms. However, most online platforms only offer a limited set of governance models in their software infrastructure and leave little room for customization. Consequently, technical proficiency becomes a prerequisite for online communities to build governance policies in code, excluding non-programmers from participation in designing community governance. In this paper, we present Pika, a system that empowers non-programmers to author a wide range of executable governance policies. At its core, Pika incorporates a declarative language that decomposes governance policies into modular components, thereby facilitating expressive policy authoring through a user-friendly, form-based web interface. Our user studies with 17 participants show that Pika can empower non-programmers to author governance policies approximately 2.5 times faster than programmers who author in code. We also provide insights about Pika's expressivity in supporting diverse policies that online communities want.Comment: Under revie

    Distributed Semi-supervised Fuzzy Regression with Interpolation Consistency Regularization

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    Recently, distributed semi-supervised learning (DSSL) algorithms have shown their effectiveness in leveraging unlabeled samples over interconnected networks, where agents cannot share their original data with each other and can only communicate non-sensitive information with their neighbors. However, existing DSSL algorithms cannot cope with data uncertainties and may suffer from high computation and communication overhead problems. To handle these issues, we propose a distributed semi-supervised fuzzy regression (DSFR) model with fuzzy if-then rules and interpolation consistency regularization (ICR). The ICR, which was proposed recently for semi-supervised problem, can force decision boundaries to pass through sparse data areas, thus increasing model robustness. However, its application in distributed scenarios has not been considered yet. In this work, we proposed a distributed Fuzzy C-means (DFCM) method and a distributed interpolation consistency regularization (DICR) built on the well-known alternating direction method of multipliers to respectively locate parameters in antecedent and consequent components of DSFR. Notably, the DSFR model converges very fast since it does not involve back-propagation procedure and is scalable to large-scale datasets benefiting from the utilization of DFCM and DICR. Experiments results on both artificial and real-world datasets show that the proposed DSFR model can achieve much better performance than the state-of-the-art DSSL algorithm in terms of both loss value and computational cost

    On Knowledge Editing in Federated Learning: Perspectives, Challenges, and Future Directions

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    As Federated Learning (FL) has gained increasing attention, it has become widely acknowledged that straightforwardly applying stochastic gradient descent (SGD) on the overall framework when learning over a sequence of tasks results in the phenomenon known as ``catastrophic forgetting''. Consequently, much FL research has centered on devising federated increasing learning methods to alleviate forgetting while augmenting knowledge. On the other hand, forgetting is not always detrimental. The selective amnesia, also known as federated unlearning, which entails the elimination of specific knowledge, can address privacy concerns and create additional ``space'' for acquiring new knowledge. However, there is a scarcity of extensive surveys that encompass recent advancements and provide a thorough examination of this issue. In this manuscript, we present an extensive survey on the topic of knowledge editing (augmentation/removal) in Federated Learning, with the goal of summarizing the state-of-the-art research and expanding the perspective for various domains. Initially, we introduce an integrated paradigm, referred to as Federated Editable Learning (FEL), by reevaluating the entire lifecycle of FL. Secondly, we provide a comprehensive overview of existing methods, evaluate their position within the proposed paradigm, and emphasize the current challenges they face. Lastly, we explore potential avenues for future research and identify unresolved issues.Comment: 7 pages, 1 figure, 2 tabel

    "Is Reporting Worth the Sacrifice of Revealing What I Have Sent?": Privacy Considerations When Reporting on End-to-End Encrypted Platforms

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    User reporting is an essential component of content moderation on many online platforms -- in particular, on end-to-end encrypted (E2EE) messaging platforms where platform operators cannot proactively inspect message contents. However, users' privacy concerns when considering reporting may impede the effectiveness of this strategy in regulating online harassment. In this paper, we conduct interviews with 16 users of E2EE platforms to understand users' mental models of how reporting works and their resultant privacy concerns and considerations surrounding reporting. We find that users expect platforms to store rich longitudinal reporting datasets, recognizing both their promise for better abuse mitigation and the privacy risk that platforms may exploit or fail to protect them. We also find that users have preconceptions about the respective capabilities and risks of moderators at the platform versus community level -- for instance, users trust platform moderators more to not abuse their power but think community moderators have more time to attend to reports. These considerations, along with perceived effectiveness of reporting and how to provide sufficient evidence while maintaining privacy, shape how users decide whether, to whom, and how much to report. We conclude with design implications for a more privacy-preserving reporting system on E2EE messaging platforms.Comment: accepted to SOUPS 202

    A Framework for Designing Fair Ubiquitous Computing Systems

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    Over the past few decades, ubiquitous sensors and systems have been an integral part of humans' everyday life. They augment human capabilities and provide personalized experiences across diverse contexts such as healthcare, education, and transportation. However, the widespread adoption of ubiquitous computing has also brought forth concerns regarding fairness and equitable treatment. As these systems can make automated decisions that impact individuals, it is essential to ensure that they do not perpetuate biases or discriminate against specific groups. While fairness in ubiquitous computing has been an acknowledged concern since the 1990s, it remains understudied within the field. To bridge this gap, we propose a framework that incorporates fairness considerations into system design, including prioritizing stakeholder perspectives, inclusive data collection, fairness-aware algorithms, appropriate evaluation criteria, enhancing human engagement while addressing privacy concerns, and interactive improvement and regular monitoring. Our framework aims to guide the development of fair and unbiased ubiquitous computing systems, ensuring equal treatment and positive societal impact.Comment: 8 pages, 1 figure, published in 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computin

    County level study of the interaction effect of PM2.5 and climate sustainability on mortality in China

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    IntroductionPM2.5 and climate change are two major public health concerns, with majority of the research on their interaction focused on the synergistic effect, particularly for extreme events such as hot or cold temperatures. The climate sustainability index (CLS) was introduced to comprehensively explore the impact of climate change and the interactive effect on human health with air pollution.MethodsIn this study, a county-level panel data in China was collected and used. The generalized additive model (GAM) and geographically and temporally weighted regression (GTWR) was used to explore the interactive and spatial effect on mortality between CLS and PM2.5.Results and discussionsIndividually, when CLS is higher than 150 or lower than 50, the mortality is higher. Moreover, when PM2.5 is more than 35 μg/m3, the influence on mortality is significantly increased as PM2.5 concentration rises; when PM2.5 is above 70 μg/m3, the trend is sharp. A nonlinear antagonistic effect between CLS and PM2.5 was found in this study, proving that the combined adverse health effects of climate change and air pollution, especially when CLS was lower (below 100) and PM2.5 was higher (above 35 μg/m3), the antagonistic effect was much stronger. From a spatial perspective, the impact of CLS and PM2.5 on mortality varies in different geographical regions. A negative and positive influence of CLS and PM2.5 was found in east China, especially in the northeastern and northern regions, -which were heavily polluted. This study illustrated that climate sustainability, at certain level, could mitigate the adverse health influence of air pollution, and provided a new perspective on health risk mitigation from pollution reduction and climate adaptation

    Robust estimation of bacterial cell count from optical density

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    Optical density (OD) is widely used to estimate the density of cells in liquid culture, but cannot be compared between instruments without a standardized calibration protocol and is challenging to relate to actual cell count. We address this with an interlaboratory study comparing three simple, low-cost, and highly accessible OD calibration protocols across 244 laboratories, applied to eight strains of constitutive GFP-expressing E. coli. Based on our results, we recommend calibrating OD to estimated cell count using serial dilution of silica microspheres, which produces highly precise calibration (95.5% of residuals <1.2-fold), is easily assessed for quality control, also assesses instrument effective linear range, and can be combined with fluorescence calibration to obtain units of Molecules of Equivalent Fluorescein (MEFL) per cell, allowing direct comparison and data fusion with flow cytometry measurements: in our study, fluorescence per cell measurements showed only a 1.07-fold mean difference between plate reader and flow cytometry data

    Fused feature encoding in convolutional neural network

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    Sliding-Mode Active Disturbance Rejection Control for Electromagnetic Driven Compliant Micro-Positioning Platform

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    At the field of nanometer positioning and machining, high-precision tracking is a key technology of the micro-positioning platform which is driven by a voice coil motor. To improve the tracking accuracy and response speed, the sliding-mode active disturbance rejection control is proposed. The mathematical model of the micro-positioning platform control system is established, in which the perturbation and spring-damping force are set as the unknown terms, and an extended state observer is used to estimate and compensate for the unknown terms. To improve the robustness of the system, the equivalent sliding-mode term is constructed to replace the PD control term in the conventional active disturbance rejection. Further, the stability of the system is proved by the Lyapunov stability theory, and compared with the conventional sliding-mode controller, the effectiveness of the proposed control strategy is verified by simulation

    Design on the Control System of a Gait Rehabilitation Training Robot Based on Brain-Computer Interface and Virtual Reality Technology

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    In this paper a control system of a gait rehabilitation training robot based on Brain-Computer Interface (BCI) and virtual reality technology is proposed, which makes the patients' rehabilitation training process more interesting. A technique for measuring the mental states of the human and associated applications based on normal brain signals are examined and evaluated firstly. Secondly, the virtual game starts with the information from the BCI and then it runs in the form of a thread, with the singleton design pattern as the main mode. Thirdly, through the synergistic cooperation with the main software, the virtual game can achieve quick and effective access to blood oxygen, heart rate and other physiological information of the patients. At the same time, by means of the hardware control system, the start-up of the gait rehabilitation training robot could be controlled accurately and effectively. Therefore, the plantar pressure information and the velocity information, together with the physiological information of the patients, would be properly reflected in the game lastly and the physical condition of the patients participating in rehabilitation training would also be reflected to a great extent
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