190 research outputs found
The Two Faces of Innovation Adoption: How Envy Affects Consumers' Evaluation of Innovative Products
Employing a dual-process model, four experiments demonstrate that when consumers experience envy, those who are more inclined to attend to their feelings (vs. cognition) are driven by a self-enhancement (vs. self-protection) motive. Accordingly, these envious consumers are more likely to exhibit positive (vs. negative) attitudes toward innovation adoption. [to cite]
Nonverbal Social Behavior Generation for Social Robots Using End-to-End Learning
To provide effective and enjoyable human-robot interaction, it is important
for social robots to exhibit nonverbal behaviors, such as a handshake or a hug.
However, the traditional approach of reproducing pre-coded motions allows users
to easily predict the reaction of the robot, giving the impression that the
robot is a machine rather than a real agent. Therefore, we propose a neural
network architecture based on the Seq2Seq model that learns social behaviors
from human-human interactions in an end-to-end manner. We adopted a generative
adversarial network to prevent invalid pose sequences from occurring when
generating long-term behavior. To verify the proposed method, experiments were
performed using the humanoid robot Pepper in a simulated environment. Because
it is difficult to determine success or failure in social behavior generation,
we propose new metrics to calculate the difference between the generated
behavior and the ground-truth behavior. We used these metrics to show how
different network architectural choices affect the performance of behavior
generation, and we compared the performance of learning multiple behaviors and
that of learning a single behavior. We expect that our proposed method can be
used not only with home service robots, but also for guide robots, delivery
robots, educational robots, and virtual robots, enabling the users to enjoy and
effectively interact with the robots.Comment: 10 pages, 7 figures, 3 tables, submitted to the International Journal
of Robotics Research (IJRR
Visually Grounding Instruction for History-Dependent Manipulation
This paper emphasizes the importance of robot's ability to refer its task
history, when it executes a series of pick-and-place manipulations by following
text instructions given one by one. The advantage of referring the manipulation
history can be categorized into two folds: (1) the instructions omitting
details or using co-referential expressions can be interpreted, and (2) the
visual information of objects occluded by previous manipulations can be
inferred. For this challenge, we introduce the task of history-dependent
manipulation which is to visually ground a series of text instructions for
proper manipulations depending on the task history. We also suggest a relevant
dataset and a methodology based on the deep neural network, and show that our
network trained with a synthetic dataset can be applied to the real world based
on images transferred into synthetic-style based on the CycleGAN.Comment: 8 pages, 6 figure
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Like a Second Skin: Understanding How Epidermal Devices Affect Human Tactile Perception
The emerging class of epidermal devices opens up new opportunities for skin-based sensing, computing, and interaction. Future design of these devices requires an understanding of how skin-worn devices affect the natural tactile perception. In this study, we approach this research challenge by proposing a novel classification system for epidermal devices based on flexural rigidity and by testing advanced adhesive materials, including tattoo paper and thin films of poly (dimethylsiloxane) (PDMS). We report on the results of three psychophysical experiments that investigated the effect of epidermal devices of different rigidity on passive and active tactile perception. We analyzed human tactile sensitivity thresholds, two-point discrimination thresholds, and roughness discrimination abilities on three different body locations (fingertip, hand, forearm). Generally, a correlation was found between device rigidity and tactile sensitivity thresholds as well as roughness discrimination ability. Surprisingly, thin epidermal devices based on PDMS with a hundred times the rigidity of commonly used tattoo paper resulted in comparable levels of tactile acuity. The material offers the benefit of increased robustness against wear and the option to re-use the device. Based on our findings, we derive design recommendations for epidermal devices that combine tactile perception with device robustness
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