8 research outputs found

    Final Moments II: Observational Properties and Physical Modeling of CSM-Interacting Type II Supernovae

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    International audienceWe present ultraviolet/optical/near-infrared observations and modeling of Type II supernovae (SNe II) whose early-time (δt<2\delta t < 2 days) spectra show transient, narrow emission lines from shock ionization of confined (r<1015r < 10^{15} cm) circumstellar material (CSM). The observed electron-scattering broadened line profiles (i.e., IIn-like) of HI, He I/II, C III/IV, and N III/IV/V from the CSM persist on a characteristic timescale (tIInt_{\rm IIn}) that marks a transition to a lower-density CSM and the emergence of Doppler-broadened features from the fast-moving SN ejecta. Our sample, the largest to date, consists of 39 SNe with early-time IIn-like features in addition to 35 "comparison" SNe with no evidence of early-time IIn-like features, all with ultraviolet observations. The total sample consists of 50 unpublished objects with 474 previously unpublished spectra and 50 multiband light curves, collected primarily through the Young Supernova Experiment and Global Supernova Project collaborations. For all sample objects, we find a significant correlation between peak ultraviolet brightness and both tIInt_{\rm IIn} and the rise time, as well as evidence for enhanced peak luminosities in SNe II with IIn-like features. We quantify mass-loss rates and CSM density for the sample through matching of peak multiband absolute magnitudes, rise times, tIInt_{\rm IIn} and optical SN spectra with a grid of radiation hydrodynamics and non-local thermodynamic equilibrium (nLTE) radiative-transfer simulations. For our grid of models, all with the same underlying explosion, there is a trend between the duration of the electron-scattering broadened line profiles and inferred mass-loss rate: tIIn3.8[M˙/(0.01Myr1)]t_{\rm IIn} \approx 3.8[\dot{M}/(0.01 \textrm{M}_{\odot} \textrm{yr}^{-1})] days

    Virtual Reality as a Tool for Cognitive Behavioural Therapy: A Review.

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    This chapter describes the deployment of Virtual Reality (VR) for Cognitive Behavioral Therapy (CBT) to treat anxiety and other psychological disorders. Regarding anxiety, the most common technique is constituted of Exposure Therapy that, transposed to Virtual Reality, allows the patient to face a digital version of the feared object or situation, instead of a real or imaginal one. Virtual Reality Exposure Therapy (VRET) has proved effective in the treatment of anxiety disorders such as social phobia, Post-Traumatic Stress Disorder (PTSD), and panic disorder with agoraphobia and has shown an efficacy comparable to traditional in-vivo exposure with various specific phobias such as arachnophobia, acrophobia, and fear of flying. Thanks to its versatility, VR has also found an employment within the CBT framework with other psychological disorders, such as substance abuse, eating disorders, and in inducing non-pharmacological analgesia in patients undergoing painful medical procedures. Even when VR-based therapy does not lead to better results than traditional CBT in terms of efficacy, there are several reasons for preferring it over in-vivo exposure, including patient\u2019s comfort and safety, as well as the possibility to create complex or delicate scenarios (e.g. PTSD scenarios). In addition, VRET can be employed to facilitate the transition toward fearful objects in the real world in patients who would otherwise refuse to face real stimuli
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