9,095 research outputs found
A Generalization of Kochen-Specker Sets Relates Quantum Coloring to Entanglement-Assisted Channel Capacity
We introduce two generalizations of Kochen-Specker (KS) sets: projective KS
sets and generalized KS sets. We then use projective KS sets to characterize
all graphs for which the chromatic number is strictly larger than the quantum
chromatic number. Here, the quantum chromatic number is defined via a nonlocal
game based on graph coloring. We further show that from any graph with
separation between these two quantities, one can construct a classical channel
for which entanglement assistance increases the one-shot zero-error capacity.
As an example, we exhibit a new family of classical channels with an
exponential increase.Comment: 16 page
Parallel decomposition methods for linearly constrained problems subject to simple bound with application to the SVMs training
We consider the convex quadratic linearly constrained problem
with bounded variables and with huge and dense Hessian matrix that arises
in many applications such as the training problem of bias support vector machines.
We propose a decomposition algorithmic scheme suitable to parallel implementations
and we prove global convergence under suitable conditions. Focusing
on support vector machines training, we outline how these assumptions
can be satisfied in practice and we suggest various specific implementations.
Extensions of the theoretical results to general linearly constrained problem
are provided. We included numerical results on support vector machines with
the aim of showing the viability and the effectiveness of the proposed scheme
Graph-theoretical Bounds on the Entangled Value of Non-local Games
We introduce a novel technique to give bounds to the entangled value of
non-local games. The technique is based on a class of graphs used by Cabello,
Severini and Winter in 2010. The upper bound uses the famous Lov\'asz theta
number and is efficiently computable; the lower one is based on the quantum
independence number, which is a quantity used in the study of
entanglement-assisted channel capacities and graph homomorphism games.Comment: 10 pages, submission to the 9th Conference on the Theory of Quantum
Computation, Communication, and Cryptography (TQC 2014
Spherical clustering of users navigating 360{\deg} content
In Virtual Reality (VR) applications, understanding how users explore the
omnidirectional content is important to optimize content creation, to develop
user-centric services, or even to detect disorders in medical applications.
Clustering users based on their common navigation patterns is a first direction
to understand users behaviour. However, classical clustering techniques fail in
identifying these common paths, since they are usually focused on minimizing a
simple distance metric. In this paper, we argue that minimizing the distance
metric does not necessarily guarantee to identify users that experience similar
navigation path in the VR domain. Therefore, we propose a graph-based method to
identify clusters of users who are attending the same portion of the spherical
content over time. The proposed solution takes into account the spherical
geometry of the content and aims at clustering users based on the actual
overlap of displayed content among users. Our method is tested on real VR user
navigation patterns. Results show that our solution leads to clusters in which
at least 85% of the content displayed by one user is shared among the other
users belonging to the same cluster.Comment: 5 pages, conference (Published in: ICASSP 2019 - 2019 IEEE
International Conference on Acoustics, Speech and Signal Processing (ICASSP)
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