9 research outputs found

    Music's Role in Youth's Collaborative Video Creation

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    Advisor: Lana YaroshThis study examines how music affects the process of video creation for youth. Middle school students were observed making videos with various media. They regard music primarily as something which structures their content, but it can also be the final product in itself, or a basic asset to fill a void in their project. The structuring effects of music often contradict the chaotic creation process youth employ, which system designers must account for when developing technology for them.This research was supported by the Undergraduate Research Opportunities Program (UROP)

    Ethics of Emerging Communication and Collaboration Technologies for Children

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    This SIG will provide child-computer interaction researchers and practitioners, as well as other interested CSCW attendees, an opportunity to discuss topics related to the ethics of emerging communication and collaboration technologies for children. The child-computer interaction community has conducted many discussions on ethical issues, including a recent SIG at CHI 2023. However, the angle of communication and collaboration has not been a focus, even though emerging technologies could affect these aspects in significant ways. Hence, there is a need to consider emerging technologies, such as extended reality, and how they may impact the way children communicate and collaborate in face-to-face, remote, and hybrid (mixed-presence) contexts. This SIG will be an opportunity to discuss methods to consider these ethical concerns, properties of emerging technologies that may affect communication and collaboration, considerations for deployment of these emerging technologies, and future scenarios to ponder

    PowerToken Wearables for Recovery

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    Faculty advisor: Lana YaroshThis research was supported by the Undergraduate Research Opportunities Program (UROP)

    Online Treatment and Virtual Therapists in Child and Adolescent Psychiatry

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    Online and virtual therapies are a well-studied and efficacious treatment option for various mental and behavioral health conditions among children and adolescents. However, many interventions have not considered the unique affordances offered by technologies that might align with the capacities and interests of youth users. In this article, the authors discuss learnings from child-computer interaction that can inform future generations of interventions and guide developers, practitioners, and researchers how to best use new technologies for youth populations. The article concludes with innovative examples illustrating future potentials of online and virtual therapies such as gaming and social networking

    Investigating the Use of Circles in Social Networks to Support Independence of Individuals with Autism

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    Building social support networks is crucial both for lessindependent individuals with autism and for their primary caregivers. In this paper, we describe a four-week exploratory study of a social network service (SNS) that allows young adults with autism to garner support from their family and friends. We explore the unique benefits and challenges of using SNSs to mediate requests for help or advice. In particular, we examine the extent to which specialized features of an SNS can engage users in communicating with their network members to get advice in varied situations. Our findings indicate that technology-supported communication particularly strengthened the relationship between the individual and extended network members, mitigating concerns about over-reliance on primary caregivers. Our work identifies implications for the design of social networking services tailored to meet the needs of this special needs population

    World Congress Integrative Medicine & Health 2017: part two

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    World Congress Integrative Medicine & Health 2017: part two

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