700 research outputs found

    Does Second Life improve Mandarin learning by overseas Chinese students?

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    Contextual EFL learning in a 3D virtual environment

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    Immersion, interaction, and experience-oriented learning: Bringing virtual reality into FL learning

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    Virtual world-supported contextualized multimodal EFL learning at a library

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    This study aims to investigate the influence of story creation on young EFL learners’ reading performance. Action research was adopted to examine the effects of two different story reading projects in a library setting in Taiwan. Each project comprised a group of 19 young EFL learner from Grades 4 to 6 (aged 10-12). The first group’s activities consisted of picture storybook reading and word games. The results obtained from the pre- and post-reading tests on the learners’ performance revealed an increase in their English reading scores. But the results of the learners’ motivation and anxiety questionnaire were unsatisfactory. To overcome this discrepancy, a 3D virtual construction task using Omni-immersion Vision, an online VR construction tool, was added to the reading activity. This let the students express their ideas through multimodal resources including text and images in their stories and their 3D virtual contexts. The results showed that the second group made improvements not only in their English language reading but also in their learning motivation, and they demonstrated lower levels of anxiety than the first group. It appears that a combination of multimodal stories and context construction in virtual worlds benefited EFL learners

    From particular to popular: Facilitating EFL mobile-supported cooperative reading

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    A mobile-device-supported peer-assisted learning system for collaborative early EFL reading

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    Collaborative learning methods which emphasize peer interaction have been widely applied to increase the intensity and effectiveness of EFL reading programs. However, simply grouping students heterogeneously and assigning them group goals does not guarantee that effective collaborative learning will ensue. The present research includes two studies. In Study One, the weaknesses of collaborative learning in a traditional EFL setting were observed. Then, in Study Two, a mobile-device-supported peer-assisted learning (MPAL) system was developed for the purpose of addressing the identified weaknesses. Two classes of twenty-six third grade students participated in the present research to examine the unique contribution of MPAL to collaborative EFL reading activities. The collaborative behavior of elementary EFL learners was videotaped and analyzed. Detailed analysis of the videotaped behavior indicated that MPAL helped improve collaboration in elementary school level EFL learners and promotes their reading motivation

    Does a 3D immersive experience enhance Mandarin writing by CSL students?

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    This study aimed at enhancing the Mandarin essay writing by learners of Chinese as a second language (CSL) in Singapore by using authentic contexts in Second Life (SL). The participants were students in two classes of eighth graders from a junior high school in Singapore, and the study lasted for 5 weeks. A quasi-experimental design was adopted by randomly assigning the two classes to the experimental group (N=26) or the control group (N = 34). The two groups received identical writing instructions and were asked to write essays about identical topics within an identical time period. The only difference between the two groups was the activities performed at the prewriting stage: with or without immersive exploration in SL. Three kinds of qualitative data were collected and analyzed: students’ writing plans, students’ compositions, and in-class observation data. The analysis results show that the writing motivation and performance of the CSL students varied depending on whether or not they performed immersive exploration before writing. Those who explored the authentic contexts in SL before writing performed significantly better at constructing a prewriting plan and exhibited significantly higher writing quality compared to those without such an immersive experience. The former group also demonstrated higher motivation

    Building Identification to Co-Create Supply Chain Innovation

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    Supply chain identification is a process of self-categorization which can encourage firms to make more efforts to achieve supply chain goals. It is important for firms to co-create value with customers/suppliers while pursuing supply chain innovation. However, few studies have investigated identification issues from the business-to-business aspects. Therefore, the purpose of this study is to investigate the identification generation among supply chain members, especially focus on the exchange mechanisms of identification. Based on these mechanisms, we develop a research model to explain the influences of the exchange mechanisms on information sharing and supply chain innovation. This empirical study investigates the top 1000 Taiwanese manufacturers issued by Commonwealth magazine of Taiwan in 2012. The results show: (1) The exchange mechanisms, including trust, commitment, communication, and reciprocal relationship have significant effects on information sharing. (2) Information sharing in the value co-creating process has a significant effect on supply chain innovation. Implications are provided based on the results

    Oral-performance language tasks for CSL beginners in second life

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